We were hacked. Several times over the past two weeks, in fact.
While all passwords are encrypted and salted, it's recommended that you change your password here when you can.
Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
I would start it, but I cannot get this crap editor to not crash when I try to create a new level.
MEC Infiltrating a Hidden Chinese base in the mountains. This map is to be played out like DC Weapons Bunkers was, with three objectives to destroy, as I personally am tired of capping flags.
My first thought is is that you would need a new game mode for that... which I dont think you are able to do (yet) unless you can code in python (which im still not even 100% sure on)
My second thought it nice sketch, although instead of a bridge you should just make a shallow area to cross otherwise the people playing as China will blow the bridge up as soon as they start screwing up the ability of MEC using vehicles other than APC's
Well, the way Weapons bunker had it, to my understanding, was two noncapturable flags and the objectives are then stationary vehicles, and when they were gone, That side then lost their tickets. Shallow crossing is better unless I use the small dam, which cannot be destroyed.
Sounds like an interesting idea. I'm currently working on a map and this might be one for me to try and make. However as I'm new to BF2 (used to play quake and stuff long time ago) I'm not very informed as to how the ticket system works exactly. Can you explain the mechanics of tickets, bleeding etc. or maybe point me to a document on this?
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