I was thinking of things along the lines of
Red-dot scopes for G36's
Grenade launchers attachments for all assault rifles and carbines
Silencer attachments to SMG/ carbines and AR's.
Tripod mounts for MG (take a few moments to set up, then higher accuracy)
Laser designator (lock helo/ fighterbomber missiles onto the target)
Medi-pack for all classes (just one for single use though)
Maybe this would put the classes out of balance, but I hope EA is able to implement some kind of weapons customization in the new Spec Ops expansion to encourage more ranked server play....
I'm sure EA could balance these out with disadvantages.
(MG on tripond could take a few seconds to go from prone and standing, thus making it very vulnerable to grenades..)
(silencers could have reduced accuracy as range increases)
What do you think?)
(Grenade launchers should have a minimum range to stop point blank noob cannon fragging)
Red-dot scopes for G36's
Grenade launchers attachments for all assault rifles and carbines
Silencer attachments to SMG/ carbines and AR's.
Tripod mounts for MG (take a few moments to set up, then higher accuracy)
Laser designator (lock helo/ fighterbomber missiles onto the target)
Medi-pack for all classes (just one for single use though)
Maybe this would put the classes out of balance, but I hope EA is able to implement some kind of weapons customization in the new Spec Ops expansion to encourage more ranked server play....
I'm sure EA could balance these out with disadvantages.
(MG on tripond could take a few seconds to go from prone and standing, thus making it very vulnerable to grenades..)
(silencers could have reduced accuracy as range increases)
What do you think?)
(Grenade launchers should have a minimum range to stop point blank noob cannon fragging)
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