Only the default (TGN Light) theme for now. Dark them is also coming back soon. Then CSN. Then Wrestlin' Nation. A lot of WIP stuff right now. There are a couple of things still not working either. Sorry.
well, yea. But that would require them running up the sides (long way around) or being dropped from a helo. But if the players are alert, they will see them and not see any enemies near.
Instead of 3 engy's, 3 spec op troops would be better. The C4 has the same damage as the mines but the spec op's have better weapons. Making them even more helpful for the team.
Probalby a mixture of engineer, support and spec ops would be best. Then you get the 'drop and forget' of the mines, unlimited ammo and the ability to take down the arty/radar assets.
I've actually commanded a team from a position near the enemy base on that map rather effectively. That base often becomes a ghost town once other flags have been capped so I'm able to hunker down in the treelines and rush out to c4 the other commander's assets when he repairs them--- then go back to a hide (where I ahve a crate) so I can run my commander assets again. Rarely has someone come hunting for me and even then its often only once, late in the game.
Instead of 3 engy's, 3 spec op troops would be better. The C4 has the same damage as the mines but the spec op's have better weapons. Making them even more helpful for the team.
Doesn't it take 2 C4 to take out a tank? It only takes 1 mine to kill anything except infantry.
I'd say a mix of Engies and Spec Ops would do. Put C4 near the mines and when/if they get out of their vehicle to remove the mines...blow the C4.
What i wanna know is how do you get from the carrier all the way across there so flaming quickly, then lay your mines and hide yourself BEFORE the tanks and APCs come rolling out from that base?
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