bot nav waypoints

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  • battlecarrysabot

    #1

    bot nav waypoints

    I've been doing some extensive snooping around, and i found that. for a bot to go to, a control point from a control point it only takes about 4 to 6 waypoints (i think). example. (i got this from C:\Program Files\EA GAMES\Battlefield 2\mods\bf2\Levels\Dragon_Valley\server\gamemodes\1 6\ai\strategic areas)
    aiStrategicArea.addWayPoint -15.8989/72.7/-285.233 Infantry CPNAME_DV_SP16_hillvillage CPNAME_DV_SP16_refinery
    aiStrategicArea.addWayPoint -44.6333/73.1478/-320.942 Infantry CPNAME_DV_SP16_hillvillage CPNAME_DV_SP16_refinery
    aiStrategicArea.addWayPoint -83.7571/72.7817/-314.029 Infantry CPNAME_DV_SP16_hillvillage CPNAME_DV_SP16_refinery
    aiStrategicArea.addWayPoint 59.8271/101.481/-480.947 Infantry CPNAME_DV_SP16_hillvillage CPNAME_DV_SP16_refinery

    this is only for the foot soldier, and it tells me exactly where the wayoint is 59.8271/101.481/-480.947. Now I think it would be pretty easy to make a sp (fully) 64bot map. so if someone would just play around with this, you could make bot waypoints (i think).
  • Durka Durka racist

    #2
    Re: bot nav waypoints

    .... alright, theres been a bunch of mods releasing maps with the 64 sized maps all waypointed out and stuff. so go to the downloads section of this site and look for it there. they should be called codename wcc co-op mod, and mercenaries 2.0... and idk the others...

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    • battlecarrysabot

      #3
      Re: bot nav waypoints

      no there not waypointed out. it is a 64 player "map" but they still follow the 16 player map waypoints. meaning troops can not walk the 64 player map, because there are no waypoints.

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