I've been doing some extensive snooping around, and i found that. for a bot to go to, a control point from a control point it only takes about 4 to 6 waypoints (i think). example. (i got this from C:\Program Files\EA GAMES\Battlefield 2\mods\bf2\Levels\Dragon_Valley\server\gamemodes\1 6\ai\strategic areas)
aiStrategicArea.addWayPoint -15.8989/72.7/-285.233 Infantry CPNAME_DV_SP16_hillvillage CPNAME_DV_SP16_refinery
aiStrategicArea.addWayPoint -44.6333/73.1478/-320.942 Infantry CPNAME_DV_SP16_hillvillage CPNAME_DV_SP16_refinery
aiStrategicArea.addWayPoint -83.7571/72.7817/-314.029 Infantry CPNAME_DV_SP16_hillvillage CPNAME_DV_SP16_refinery
aiStrategicArea.addWayPoint 59.8271/101.481/-480.947 Infantry CPNAME_DV_SP16_hillvillage CPNAME_DV_SP16_refinery
this is only for the foot soldier, and it tells me exactly where the wayoint is 59.8271/101.481/-480.947. Now I think it would be pretty easy to make a sp (fully) 64bot map. so if someone would just play around with this, you could make bot waypoints (i think).
aiStrategicArea.addWayPoint -15.8989/72.7/-285.233 Infantry CPNAME_DV_SP16_hillvillage CPNAME_DV_SP16_refinery
aiStrategicArea.addWayPoint -44.6333/73.1478/-320.942 Infantry CPNAME_DV_SP16_hillvillage CPNAME_DV_SP16_refinery
aiStrategicArea.addWayPoint -83.7571/72.7817/-314.029 Infantry CPNAME_DV_SP16_hillvillage CPNAME_DV_SP16_refinery
aiStrategicArea.addWayPoint 59.8271/101.481/-480.947 Infantry CPNAME_DV_SP16_hillvillage CPNAME_DV_SP16_refinery
this is only for the foot soldier, and it tells me exactly where the wayoint is 59.8271/101.481/-480.947. Now I think it would be pretty easy to make a sp (fully) 64bot map. so if someone would just play around with this, you could make bot waypoints (i think).
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