It occurred to me that it might be useful to share a little trick I use, especially when operating alone or part of a small, very smart squad.
Patience.
There are three instances where I use it often - I am sure there are more, so feel free to add on.
1) Attacking a Flag vs. Armor (the white flag delay using Spec Ops)
When there is enemy armor near a flag, I will immediately rig it with C4. But I won't blow it up - why? Respawn time.
I inch into the flag radius and start dropping the flag. The more time I can spend lowering it before the tank notices it, the better. Of course, they'll always know when the flag goes white and that's when I send them packing. Then they can't respawn and the flag is mine.
2) Attacking a Flag vs. a few defenders (the incremental flag capture using any class
When attacking a flag, don't automtically run into the flag radius. Wait; see who is running around or hiding. Give it 30 seconds to get a lay of the defenses, if any.
If you see some infantry (or armor, if you're SO or AT), go ahead and knock it out. If you're confident that there isn't anyone else around to take you out, run into the flag radius.
Count to 10-12, then leave the flag radius. The flag will slowly start to go back up, resetting itself after your presence.
If you weren't able to get the flag white after 10-12 seconds, it's likely that one of the recently-deceased enemies will respawn soon and come to find you. As the flag is resetting, go find a firing position out of the flag area but still reasonably close (based on your weapon range). Wait for those respawning enemies to run right into your sights - they came back to kill you, expecting that you'd be predictably taking the flag. Of course, you see them first and wax em. Ambushing the ambushers.
Re-enter the flag area and pick up where you left off (the flag usually isn't totally reset at this point - if it is, no biggie... just stay diligent). Repeat until you're sure that you've turned that flag white before they've had a chance to respawn.
I've gone through this cycle 3-4 times at some flags if I expect that the enemy has had enough time to respawn. It sure beats being sloppy and getting knifed in the back because you're precisely where the enemy expects you to be.
3) You vs. The Squad (culling the infantry herd, Serengeti style, using any class)
So, you have a great position along the front line with a great firing line into an area where the enemy moves. You see a few troopers (UAV, or feet, or helmets, or whatever) starting to move into your firing line. So you open up, right?
No. Resist the urge to kill that first guy - if he goes down the rest of the group will see it happen and probably start looking around for muzzle flashes or the telltale lump of a prone defender.
No my friends, kill the enemies at the end of the line. The last 1 or 2. The rest of the squad won't be around to sight you.
Then you can close the gap to pick off the ones you let slide. Or you can wait for the medics to come and try to revive. If the squad is on voice chat all the better - when the deceased start bitching, the first few squad members will come back seeking revenge - except that they have no idea where you are, and you can ice them too.
Either way, your survivability goes up, your position stays a little more secret, and you still get to whack some baddies.
Patience.
There are three instances where I use it often - I am sure there are more, so feel free to add on.
1) Attacking a Flag vs. Armor (the white flag delay using Spec Ops)
When there is enemy armor near a flag, I will immediately rig it with C4. But I won't blow it up - why? Respawn time.
I inch into the flag radius and start dropping the flag. The more time I can spend lowering it before the tank notices it, the better. Of course, they'll always know when the flag goes white and that's when I send them packing. Then they can't respawn and the flag is mine.
2) Attacking a Flag vs. a few defenders (the incremental flag capture using any class
When attacking a flag, don't automtically run into the flag radius. Wait; see who is running around or hiding. Give it 30 seconds to get a lay of the defenses, if any.
If you see some infantry (or armor, if you're SO or AT), go ahead and knock it out. If you're confident that there isn't anyone else around to take you out, run into the flag radius.
Count to 10-12, then leave the flag radius. The flag will slowly start to go back up, resetting itself after your presence.
If you weren't able to get the flag white after 10-12 seconds, it's likely that one of the recently-deceased enemies will respawn soon and come to find you. As the flag is resetting, go find a firing position out of the flag area but still reasonably close (based on your weapon range). Wait for those respawning enemies to run right into your sights - they came back to kill you, expecting that you'd be predictably taking the flag. Of course, you see them first and wax em. Ambushing the ambushers.
Re-enter the flag area and pick up where you left off (the flag usually isn't totally reset at this point - if it is, no biggie... just stay diligent). Repeat until you're sure that you've turned that flag white before they've had a chance to respawn.
I've gone through this cycle 3-4 times at some flags if I expect that the enemy has had enough time to respawn. It sure beats being sloppy and getting knifed in the back because you're precisely where the enemy expects you to be.
3) You vs. The Squad (culling the infantry herd, Serengeti style, using any class)
So, you have a great position along the front line with a great firing line into an area where the enemy moves. You see a few troopers (UAV, or feet, or helmets, or whatever) starting to move into your firing line. So you open up, right?
No. Resist the urge to kill that first guy - if he goes down the rest of the group will see it happen and probably start looking around for muzzle flashes or the telltale lump of a prone defender.
No my friends, kill the enemies at the end of the line. The last 1 or 2. The rest of the squad won't be around to sight you.
Then you can close the gap to pick off the ones you let slide. Or you can wait for the medics to come and try to revive. If the squad is on voice chat all the better - when the deceased start bitching, the first few squad members will come back seeking revenge - except that they have no idea where you are, and you can ice them too.
Either way, your survivability goes up, your position stays a little more secret, and you still get to whack some baddies.
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