in the editor, im trying to make a driver position. I already have playercontrolobject, a camera view, and an entry point- but I dont know how to, give the controls to the driver.
driver for lav
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Re: driver for lav
Wicked man. If you get that figured out you think you can do the same for tanks? THAT WOULD ROCK!!!!
hope some one figures it out.
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Re: driver for lav
I believe battlecarrysabot is trying to get a TANK or APC to have an additionalOriginally posted by UH60BHPilotNot sure what you mean? A drivers position?
crew position (driver) where they would only control the movement of said vehicle, the main gun and turret would be controlled independantly by another crew member? Tell me if I'm wrong.
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Re: driver for lav
your right.Originally posted by JD7Tell me if I'm wrong.
nobody did this in bf1942?
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Re: driver for lav
im accually figuring out how to make a driver seat. first the engine and wheels are integraded into the lav, which means the turret, wheels, and engine work as one. meaning they are all in the same playercontrolobject key. so what I need to do is copy and paste the engine and wheels, into my driver playercontrolobject key, and delete the pervious one. I cant tell how long this will take.
one more thing, most likely I wont implant this into all vehicles, but it will motivate people of finishing the job. TANKS ALL
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Re: driver for lav
any of you remember this post? because, I finally did it. I made a seperate seat for the driver & gunner.
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