Place a number under each C4 denoting which it is (numbers 1-5). Then when you have your detonator out you can select whether to detonate all, or each individually.
Here's a sample image:

The above rose will morph depending on the number of C4 currently deployed.
The above isn't possible because of the limiations with the current trigger system (only able to tell server to blow ALL C4, the function has no parameters to set off individual C4). So here's a work around:

In the above image you have 2 C4 packs - a 3 pack in slot '5' and a 2 pack in slot '6' in the SpecOps kit.
If you want to blow the C4 you just select the detinator from the specific slot. Each detinator should be a different color (perhaps red and blue to detnote which pack - NOT SHOWN).
What do you think?
Here's a sample image:

- Added 1-2 (between 2 and 3 on the left)
- Removed CANCEL
- Added 1-3 in its place
- Added 4-5 (between 5 and 4 on the right) - you need to plant it on that tank that just came into your base, but have 1-3 on the flagpole atm
The above rose will morph depending on the number of C4 currently deployed.
- 1x C4 = No rose, works like it does today
- 2x C4 = [DESTROY ALL] + [1] + [2]
- 3x C4 = [DESTROY ALL] + [1] + [2] + [1-2] + [3]
- 4x C4 = [DESTROY ALL] + [1] + [2] + [1-2] + [3] + [1-3] + [4]
- 5x C4 = as shown above
The above isn't possible because of the limiations with the current trigger system (only able to tell server to blow ALL C4, the function has no parameters to set off individual C4). So here's a work around:

In the above image you have 2 C4 packs - a 3 pack in slot '5' and a 2 pack in slot '6' in the SpecOps kit.
If you want to blow the C4 you just select the detinator from the specific slot. Each detinator should be a different color (perhaps red and blue to detnote which pack - NOT SHOWN).
What do you think?
lol

Comment