I play medic sometimes and find it lame to miss reviving my teammate in the default 15 second window. Besides, of course, allowing medics longer time to revive you, what was your experience on a server with 45+ second respawn times?
Anyone played on a Respawn 45+ server?
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PBAsydney
Re: Anyone played on a Respawn 45+ server?
The ranked servers are stuck with the default i think, not sure. But sure, it would be a lot more realistic. -
Saldrin
Re: Anyone played on a Respawn 45+ server?
45 Seconds is a long time. Especially with my luck, I tend to spawn at the wrong place at the wrong time: arty, apc spawn raping, friendly arty, claymore...45 seconds could turn into over three minutes of boredom.
I would love to see a longer "critically wounded" period, maybe 30 seconds. When I do play a medic I try to remove the threat that caused the injury in the first place. By time I kill the other joker and go to revive, the 15 seconds is long gone.
I also would love to see a way you can remove the enemy player from the critically wounded state. For example, put an extra shot into someone when they are lying there so they can't be revived.Comment
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MaCs&TeCNiNeS
Re: Anyone played on a Respawn 45+ server?
After 2 times of dying youd change that answer...Originally posted by PBAsydneyThe ranked servers are stuck with the default i think, not sure. But sure, it would be a lot more realistic.Comment
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Re: Anyone played on a Respawn 45+ server?
Well, as is, you won't respawn as long as you are still viewing the respawn screen. So all EA/Dice needs to do is increase the gib time, i.e., how long your player model stays in-game (45 seconds, for example) and leave the auto-respawn time set to 15 seconds.
Disregarding the performance ramfications of this solution, this is a win-win solution. If want to get revived, then leave up the respawn screen; if you suffer from ADD and can't bear to wait 45 seconds, then just exit the respawn screen and respawn normally. :pComment
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-=SiN=-Broown
Re: Anyone played on a Respawn 45+ server?
Originally posted by Tyler HudsonWell, as is, you won't respawn as long as you are still viewing the respawn screen. So all EA/Dice needs to do is increase the gib time, i.e., how long your player model stays in-game (45 seconds, for example) and leave the auto-respawn time set to 15 seconds.
Disregarding the performance ramfications of this solution, this is a win-win solution. If want to get revived, then leave up the respawn screen; if you suffer from ADD and can't bear to wait 45 seconds, then just exit the respawn screen and respawn normally. :p
ROFL "can't wait 45sec"
Well I would personally think medics running around having enough time to revive an entire squad would make this game a little overkill and stat boost the crap out of medics. I play a medic and enjoy the challenge of a 60m dash and revive.Comment
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Re: Anyone played on a Respawn 45+ server?
Well, that's very true, and the whole balancing issue of all this did occur to me, but that would be a whole other thread.Originally posted by -=SiN=-BroownWell I would personally think medics running around having enough time to revive an entire squad would make this game a little overkill and stat boost the crap out of medics. I play a medic and enjoy the challenge of a 60m dash and revive.
Personally, I do think the time should be increased at least an extra 10 seconds. I don't play Medic that often anymore, but when I do, I do play the role with a little smarts. For instance, if some infantry guy takes out my teammate, I take out the guy first (or at least make him run away from a hurling grenade of mine) before I revive. Unfortunately, since it takes so long to change weapons in this game, by the time all this goes down, it's usually a second too late and the teammate's corpse has disappeared.
This happens almost 100% of the time if I'm not playing medic but am trying to revive my SL who is a medic, i.e., add in the time it takes to switch kits.
On the other hand, if the guy is taken out by armor, then forget it. I don't bother. :pComment
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-=SiN=-Broown
Re: Anyone played on a Respawn 45+ server?
Ya I agree with you. I guess the solution is not to die.... :)Comment
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Ghost-MOH-
Re: Anyone played on a Respawn 45+ server?
That would go against the Rules of Engagement. If you shoot someone who is already wounded to a point of incapacitation you'd get into deep trouble in r/l so I doubt EA/DICE would want to create controversy.Originally posted by SaldrinI also would love to see a way you can remove the enemy player from the critically wounded state. For example, put an extra shot into someone when they are lying there so they can't be revived.Comment
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-=SiN=-Broown
Re: Anyone played on a Respawn 45+ server?
The Rules of Engagement you talk about is actually taken from the Geneva Convention. It is inhuman. Besides a wounded soldier is worth 2-3 bodies in the real world. One down and one to heal.:)Comment
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BurnTheWeed
Re: Anyone played on a Respawn 45+ server?
ROFL, sorry I had to laugh at the comment that waiting longer for you to "respawn" would be more realistic.Comment
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BigBadBob
Re: Anyone played on a Respawn 45+ server?
yea, i'm pretty sure it's not something that can be changed. Unless it's an unranked server, which wouldn't matter.Originally posted by PBAsydneyThe ranked servers are stuck with the default i think, not sure. But sure, it would be a lot more realistic.Comment
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