This post really doesn't have any meaning. I'm just venting here and increasing my postcount.
So I'm playing yesterday and I'm on the MEC team on Zatar. I'm thinking man, I'm bored of these normal kits, I want to play something different! Then I get thinking about this episode of Stargate SG1 I saw. It was this episode where some Russian spetsnaz guys discover some people being experimented on. Anyway, they come through the gate and there is a guy on the team with a freaking DRAGUNOV and he looks totally bad@ss. So I decide to switch to sniper and kill some people. Then I discover I can't even hit my own foot if I wanted to with this thing. It's pretty decent for close work where the auto actually gives you a chance for a quick followup shot, but at range it bites the big one. I realize we can't be looking at massive accuracy for gameplay reasons but I think a good compromise would be like 60 damage and accuracy fairly close to what the M24 is. I mean seriously people, this thing sucks. The M24 should do more damage and be accurate enough for headshots but the Dragunov should atleast be able to score close headshots and balance out the auto feature with less damage and accuracy compared to the M24. Again though, the auto doesn't come CLOSE to making up for the lost accuracy!
And searching through the forums for Dragunov info, I came across a ton of M95 posts. That got me thinking... gameplay! Let us operate on the assumption that unlocks are not BETTER but ALTERNATIVES. So how is the M95 really an alternative? Compared to many of the other unlocks, it's not that different. Now, wouldn't this be cool... Deals more damage so it can hurt buggies, planes, helos and jeeps, destroying these in a reasonable number of shots, but less accurate so it can still hit the vehicles that it should be intended to destroy but not so accurate that it becomes some kind of infantry destroyer. Maintain it's ability to hit through glass and stuff. NOW THAT'S AN ALTERNATIVE! If you want to destroy vehicles you get the M95, and if you want to hit infantry, get the M24. Of course I'm sure you can still get infantry kills but make the accuracy such that it takes the same number of bullets to hit a infantry dude as it does to destroy a vehicle. So if it takes 5 shots to blow up a jeep, then it should take 5 shots on the average to actually hit an infantry guy and kill him. The numbers can be tweaked a little bit but I think this provides the best gameplay solution to the complaints that everyone has here.
So thanks for reading my rambling and ranting. I get off work in 30 minutes and I'm gonna go home and DRAG IT OUT until midnight!
So I'm playing yesterday and I'm on the MEC team on Zatar. I'm thinking man, I'm bored of these normal kits, I want to play something different! Then I get thinking about this episode of Stargate SG1 I saw. It was this episode where some Russian spetsnaz guys discover some people being experimented on. Anyway, they come through the gate and there is a guy on the team with a freaking DRAGUNOV and he looks totally bad@ss. So I decide to switch to sniper and kill some people. Then I discover I can't even hit my own foot if I wanted to with this thing. It's pretty decent for close work where the auto actually gives you a chance for a quick followup shot, but at range it bites the big one. I realize we can't be looking at massive accuracy for gameplay reasons but I think a good compromise would be like 60 damage and accuracy fairly close to what the M24 is. I mean seriously people, this thing sucks. The M24 should do more damage and be accurate enough for headshots but the Dragunov should atleast be able to score close headshots and balance out the auto feature with less damage and accuracy compared to the M24. Again though, the auto doesn't come CLOSE to making up for the lost accuracy!
And searching through the forums for Dragunov info, I came across a ton of M95 posts. That got me thinking... gameplay! Let us operate on the assumption that unlocks are not BETTER but ALTERNATIVES. So how is the M95 really an alternative? Compared to many of the other unlocks, it's not that different. Now, wouldn't this be cool... Deals more damage so it can hurt buggies, planes, helos and jeeps, destroying these in a reasonable number of shots, but less accurate so it can still hit the vehicles that it should be intended to destroy but not so accurate that it becomes some kind of infantry destroyer. Maintain it's ability to hit through glass and stuff. NOW THAT'S AN ALTERNATIVE! If you want to destroy vehicles you get the M95, and if you want to hit infantry, get the M24. Of course I'm sure you can still get infantry kills but make the accuracy such that it takes the same number of bullets to hit a infantry dude as it does to destroy a vehicle. So if it takes 5 shots to blow up a jeep, then it should take 5 shots on the average to actually hit an infantry guy and kill him. The numbers can be tweaked a little bit but I think this provides the best gameplay solution to the complaints that everyone has here.
So thanks for reading my rambling and ranting. I get off work in 30 minutes and I'm gonna go home and DRAG IT OUT until midnight!
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