Hello, new to the forum.
Lately, I've been trying to find good squads to join because the quality of game play jumps up dramatically. But often, people join squads and don't actually work together as a squad. I know some join just so that they can spawn with the squad leader, instead of travel from a long distance spawn point.
So, I did some thinking and came to this simple conclusion: provide an incentive to work in squads. I know there already exists benefits to working in squads (living longer, killing more people, etc), but if there was some sort of mechanism in the game to award extra points, not much (.5 points per minute) for squad members being within a certain radius of the squad leader, such as 100 meters, it would actually force people to stay together and fight together as a team. But what if people don't stay together? Well, the option already exists for the squad leader to kick members out, so that takes care of that problem.
But what if people accidentally venture outside of this "squad point bubble?" Well, they should be granted a certain amount of time to get back in the bubble, similar to the "Where are you going soldier?" warning, or else the extra points per minute time is reset...that or they lose some squad points.
This is just an idea to promote better team play as the game becomes so much better when you work with people consistently throughout a round. Any thoughts?
Lately, I've been trying to find good squads to join because the quality of game play jumps up dramatically. But often, people join squads and don't actually work together as a squad. I know some join just so that they can spawn with the squad leader, instead of travel from a long distance spawn point.
So, I did some thinking and came to this simple conclusion: provide an incentive to work in squads. I know there already exists benefits to working in squads (living longer, killing more people, etc), but if there was some sort of mechanism in the game to award extra points, not much (.5 points per minute) for squad members being within a certain radius of the squad leader, such as 100 meters, it would actually force people to stay together and fight together as a team. But what if people don't stay together? Well, the option already exists for the squad leader to kick members out, so that takes care of that problem.
But what if people accidentally venture outside of this "squad point bubble?" Well, they should be granted a certain amount of time to get back in the bubble, similar to the "Where are you going soldier?" warning, or else the extra points per minute time is reset...that or they lose some squad points.
This is just an idea to promote better team play as the game becomes so much better when you work with people consistently throughout a round. Any thoughts?
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