IMO, I think EA/Dice should do something so non-antitank + spec ops classes have at least a chance against tanks.
I was thinking:
-Ability to throw grenades into an open hatch on top to kill the driver
-A bullet directly into the barrel would explode the shell inside, and would destroy the tank
-a gas tank on the back (like an APC) and would take out 25-50% of the armour if exploded
Any other ideas?
I was thinking:
-Ability to throw grenades into an open hatch on top to kill the driver
-A bullet directly into the barrel would explode the shell inside, and would destroy the tank
-a gas tank on the back (like an APC) and would take out 25-50% of the armour if exploded
Any other ideas?
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