Hey all...
I love to play medic...
And i use the defibulator all the time...
But even as a medic player, i must say, the defibulator needs a HUGE nerfing...
When someone is 2-3 seconds from death, and they are bleeding and about to die, and you run up and Hit them with the Defibulator, you are bring them back to life... THIS PART i UNDERSTAND!!!!
BUt!!!
When someone is saved from death, why are they at 100% health ?
This is total bull...
Reality would say, they should be somewhere around 1-2% health
BUT!!!
Maybe 25% would be reasonable for balance issues...
then after that they need to be healed, to get to 100% health...
Just instant 100% is really rediculous!!!
cmon now
PS : if your thinking... "well then a medic will get 1 point for defib and 1 point for heal then maybe they could lower the defib score... like make defib 0.5 points... as in you get 1 point for every 2 people you defib... something like that...
I love to play medic...
And i use the defibulator all the time...
But even as a medic player, i must say, the defibulator needs a HUGE nerfing...
When someone is 2-3 seconds from death, and they are bleeding and about to die, and you run up and Hit them with the Defibulator, you are bring them back to life... THIS PART i UNDERSTAND!!!!
BUt!!!
When someone is saved from death, why are they at 100% health ?
This is total bull...
Reality would say, they should be somewhere around 1-2% health
BUT!!!
Maybe 25% would be reasonable for balance issues...
then after that they need to be healed, to get to 100% health...
Just instant 100% is really rediculous!!!
cmon now
PS : if your thinking... "well then a medic will get 1 point for defib and 1 point for heal then maybe they could lower the defib score... like make defib 0.5 points... as in you get 1 point for every 2 people you defib... something like that...
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