BattleField 2 Tactics!
In clan matches, Small, But useful Tactics can make all the difference to the final score...
Tip 1 - 4's A squad:
The most unbeatable Squad on the Battlefield is:
1 Medic
1. Antitank
1 Support.
1 Sniper
Purpose:
Medic Heals your squad members that have been slanged.
Support re arms the Antitank
Anti tank... Erm... You work that out..
Sniper, Long range shots. Bonus: Enemy Soldier on your Tail, Drop the Claymore.
Tip 2 - Stay away from the Walls
This is mostly for Urban Areas.
While moving as a squad, Stay near the walls, But no littraly against them.
Why you ask? Moving as a hudled group causes danger
1. If a enemy rocket flys towards you, And hits the wall, Your pretty much gettin alot of splash damage...
2. Plus your huddled, Meaning maxium Causilites
Tip 3 - Space out
While moving as a squad, You must be aware of enemy fire... And how Easy it is to be all mowed down before you can see the enenmy.
Move in a Pattern formed like drawn here
O O
O O
Reason:
If you all stood in a line, N some fool steps out with a shotgun or Support HMG, Chances are, The First guy will be shot dead, N before
the man behind can see the enemy infront of his dead teammate, He'll be dead n so on...
So the maxium you can lose in this pattern is 2. Before the enemy gunman is a bullet riddled corpse...
Tip 4 - Operation BulletShield.
In the squad... If you wish to Strengthen it, depending on how many people are in your clan. Add 1 Sniper
My point being is - The Support and Antitank have heavy body armour, Meaning they can take about 7 shots before it takes any effect.
Put the Antitank, And Support on the front Formation. They have better chance of surviving than a Medic with no body armour, Meaning the only damage would be a few bullet wounds.
Tip 5 - Chance to advance
What do you do When a enemy armour starts heading towards you. Many dumass's would think, **** we're wankered.
When actually, Youd be surprised how easy it is to take out a tank in a urban area.
When this happens, The best idea is to get the squad to a rooftop. If needed make the tank target one of your squad members, Not the squad leader, to divert the tanks attention while your men run to another postion. Never hit the tank when its pointing in your direction.
Always hit it when its passing by. Heres a List of parts to hit the tank.
---------------------------------------------------------------------------------------------------------------------------------------------
Abrams
Side: 3 shots
Rear: 2 shots
Front: 4 shots
Side Treads: 2 shots
Front Treads: 2 shots
Front Turret: 4 shots
Side Turret: 3 shots
Back Turret: 3 shots
Type 98
Side: 3 shots
Rear: 2 shots
Front: 4 shots
Side Treads: 3 shots
Front Treads: 2 shots
Front Turret: 4 shots
Side Turret: 3 shots
Back Turret: 2 shots
T-90
Back: 3 shots
Side: 3 shots
Front: 4 shots
Side Treads: 3 shots
Front Treads: 2 shots
Front Turret: 4 shots
Side Turret: 3 shots
Back Turret: 2 shots
BTR-60
2 shots in every area except the side turret.
LAV-25
2 shots anywhere.
WZ551(I think that is the name)
2 shots anywhere.
Linebacker AKA Bradley
2 shots anywhere.
Tunguska
2 shots anywhere.
Conclusion for the lazy: Go for the front treads and rear of tanks whenever possible. As for APC's, most take 2 shots at max. The BTR-60's side turret can take 3 hits. The Linebacker and Tunguska can only take 2 hits.
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Tip 6 - Play it cool, Dont be a fool.
Sometimes. You dont always need to open fire on an enemy. If you see a enemy running down the oppisite side of the street, And your on low health... Plus hes unaware of you, Theres no need to open fire.
We all know that feeling when we run up on an enemy, Empty a clip into him, N he turns round with a Mp5 n just pops 4 shots n your down...
Really, The best thing to do, Is Return fire when on low health.
Tip 7 - (Possibly for future use when a patch is realeased) Riding shotgun
As we all know the vechile to soldier damage is just pure bollocks.
Its always handy to be able to deploy soldiers to another side of the map.
Thats where my lil suttle plan came into action during DC and Vietnam.
This is for a pretty big squad... But hopefully when a patch is realeased itll fix the damage problem.
Once someones in the tank, Just hop on the top pf the turret, Or sometanks have a large flat bit at the back were you can fit about 3 troops on top... Its a unstopable match, With 2 antitank and 2 engineers on top...
Tip 7- Stop n drop
As soon as one of your squad members is taking out by a sniper, or just mowed down by a sudden burst of gunfire, All the squad members must drop immeditly... This works very Well in Zatar Wetlands, daqing Oilfields and Songhu Stalemate, Mostly for the reason, That theres long reeds... making the sniper hard to judge where you are.
This tactic can be used When being fired at, Or when you dont exactly want to take on a tank.
Plus, When a tank or jeep speeds towards you. The only chance of survival is to drop, And hopefully the wheels miss you. If you havnt realised, Its possible to crawl under a tank or jeep.
Tip 8 - Assignments.
Every soldier in the squad must have a speciality at his job. You cant have one of the members be anti tank, And then switch to medic.
A soldier must stay the same kit the whole time to aviod confustion.
Tip 9 - "Attack this Postion"
When the commander gives the squad the command to attack an outpost, Most just split up n freelance. And pretty much get slaughtered.
Move as a unit. And do Alley to alley cleaning. Be aware of enemy spawn points. And of course as mentioned above, Strongest armoured soldier moves forward first.
Tip 10 - "Defend this Postion" (Urban Tactic)
When the order is giving to Defend a postion, Theres many good Tactics...
If your a squad of 4, Put the sniper on The highest Building, He can report armour from a fair distance.
Put a anti armour on the second highest building... or high enough that a tank turret couldnt aim at...
The Soldier with rifles are alot more safer hiding inside buildings... Plus gives them extra protection.
If or when a tank pulls up outside, Go no where near the window. Stay down.
Part 2 of Tip 10 - (Wetland and open Area tactic)
When the order is giving to defend a postion, Theres many good tactics... (Yeah thats right i did just repeat what i said above)
To defend a outpost in the middle of no where, In a map such as Songhu Stalemate, There is no need to stay in the boundries of the post...
Use "Foxholes" around the base, In other words, small parts where the land dips. Station in there, And when the base in under attack run in.
Maybe 2 in every foxhole around the base. It doesnt have to be a fox hole, Use certain small landmarks, Such as a wreck of a black hawk which is actually part of the map. Once the base is under attack, Move in, Ambush, And move back to your postion.
Make sure no Enemy Soldier or Tank sees your men, or youll have the guns of navarone tearing up your battlezone.
Cuz if the commander sees you, Chances are youll be barraged.
Battlefield 2 Clan Tactics.
Author - MaCs&TeCNiNeS
In clan matches, Small, But useful Tactics can make all the difference to the final score...
Tip 1 - 4's A squad:
The most unbeatable Squad on the Battlefield is:
1 Medic
1. Antitank
1 Support.
1 Sniper
Purpose:
Medic Heals your squad members that have been slanged.
Support re arms the Antitank
Anti tank... Erm... You work that out..
Sniper, Long range shots. Bonus: Enemy Soldier on your Tail, Drop the Claymore.
Tip 2 - Stay away from the Walls
This is mostly for Urban Areas.
While moving as a squad, Stay near the walls, But no littraly against them.
Why you ask? Moving as a hudled group causes danger
1. If a enemy rocket flys towards you, And hits the wall, Your pretty much gettin alot of splash damage...
2. Plus your huddled, Meaning maxium Causilites
Tip 3 - Space out
While moving as a squad, You must be aware of enemy fire... And how Easy it is to be all mowed down before you can see the enenmy.
Move in a Pattern formed like drawn here
O O
O O
Reason:
If you all stood in a line, N some fool steps out with a shotgun or Support HMG, Chances are, The First guy will be shot dead, N before
the man behind can see the enemy infront of his dead teammate, He'll be dead n so on...
So the maxium you can lose in this pattern is 2. Before the enemy gunman is a bullet riddled corpse...
Tip 4 - Operation BulletShield.
In the squad... If you wish to Strengthen it, depending on how many people are in your clan. Add 1 Sniper
My point being is - The Support and Antitank have heavy body armour, Meaning they can take about 7 shots before it takes any effect.
Put the Antitank, And Support on the front Formation. They have better chance of surviving than a Medic with no body armour, Meaning the only damage would be a few bullet wounds.
Tip 5 - Chance to advance
What do you do When a enemy armour starts heading towards you. Many dumass's would think, **** we're wankered.
When actually, Youd be surprised how easy it is to take out a tank in a urban area.
When this happens, The best idea is to get the squad to a rooftop. If needed make the tank target one of your squad members, Not the squad leader, to divert the tanks attention while your men run to another postion. Never hit the tank when its pointing in your direction.
Always hit it when its passing by. Heres a List of parts to hit the tank.
---------------------------------------------------------------------------------------------------------------------------------------------
Abrams
Side: 3 shots
Rear: 2 shots
Front: 4 shots
Side Treads: 2 shots
Front Treads: 2 shots
Front Turret: 4 shots
Side Turret: 3 shots
Back Turret: 3 shots
Type 98
Side: 3 shots
Rear: 2 shots
Front: 4 shots
Side Treads: 3 shots
Front Treads: 2 shots
Front Turret: 4 shots
Side Turret: 3 shots
Back Turret: 2 shots
T-90
Back: 3 shots
Side: 3 shots
Front: 4 shots
Side Treads: 3 shots
Front Treads: 2 shots
Front Turret: 4 shots
Side Turret: 3 shots
Back Turret: 2 shots
BTR-60
2 shots in every area except the side turret.
LAV-25
2 shots anywhere.
WZ551(I think that is the name)
2 shots anywhere.
Linebacker AKA Bradley
2 shots anywhere.
Tunguska
2 shots anywhere.
Conclusion for the lazy: Go for the front treads and rear of tanks whenever possible. As for APC's, most take 2 shots at max. The BTR-60's side turret can take 3 hits. The Linebacker and Tunguska can only take 2 hits.
---------------------------------------------------------------------------------------------------------------------------------------------
Tip 6 - Play it cool, Dont be a fool.
Sometimes. You dont always need to open fire on an enemy. If you see a enemy running down the oppisite side of the street, And your on low health... Plus hes unaware of you, Theres no need to open fire.
We all know that feeling when we run up on an enemy, Empty a clip into him, N he turns round with a Mp5 n just pops 4 shots n your down...
Really, The best thing to do, Is Return fire when on low health.
Tip 7 - (Possibly for future use when a patch is realeased) Riding shotgun
As we all know the vechile to soldier damage is just pure bollocks.
Its always handy to be able to deploy soldiers to another side of the map.
Thats where my lil suttle plan came into action during DC and Vietnam.
This is for a pretty big squad... But hopefully when a patch is realeased itll fix the damage problem.
Once someones in the tank, Just hop on the top pf the turret, Or sometanks have a large flat bit at the back were you can fit about 3 troops on top... Its a unstopable match, With 2 antitank and 2 engineers on top...
Tip 7- Stop n drop
As soon as one of your squad members is taking out by a sniper, or just mowed down by a sudden burst of gunfire, All the squad members must drop immeditly... This works very Well in Zatar Wetlands, daqing Oilfields and Songhu Stalemate, Mostly for the reason, That theres long reeds... making the sniper hard to judge where you are.
This tactic can be used When being fired at, Or when you dont exactly want to take on a tank.
Plus, When a tank or jeep speeds towards you. The only chance of survival is to drop, And hopefully the wheels miss you. If you havnt realised, Its possible to crawl under a tank or jeep.
Tip 8 - Assignments.
Every soldier in the squad must have a speciality at his job. You cant have one of the members be anti tank, And then switch to medic.
A soldier must stay the same kit the whole time to aviod confustion.
Tip 9 - "Attack this Postion"
When the commander gives the squad the command to attack an outpost, Most just split up n freelance. And pretty much get slaughtered.
Move as a unit. And do Alley to alley cleaning. Be aware of enemy spawn points. And of course as mentioned above, Strongest armoured soldier moves forward first.
Tip 10 - "Defend this Postion" (Urban Tactic)
When the order is giving to Defend a postion, Theres many good Tactics...
If your a squad of 4, Put the sniper on The highest Building, He can report armour from a fair distance.
Put a anti armour on the second highest building... or high enough that a tank turret couldnt aim at...
The Soldier with rifles are alot more safer hiding inside buildings... Plus gives them extra protection.
If or when a tank pulls up outside, Go no where near the window. Stay down.
Part 2 of Tip 10 - (Wetland and open Area tactic)
When the order is giving to defend a postion, Theres many good tactics... (Yeah thats right i did just repeat what i said above)
To defend a outpost in the middle of no where, In a map such as Songhu Stalemate, There is no need to stay in the boundries of the post...
Use "Foxholes" around the base, In other words, small parts where the land dips. Station in there, And when the base in under attack run in.
Maybe 2 in every foxhole around the base. It doesnt have to be a fox hole, Use certain small landmarks, Such as a wreck of a black hawk which is actually part of the map. Once the base is under attack, Move in, Ambush, And move back to your postion.
Make sure no Enemy Soldier or Tank sees your men, or youll have the guns of navarone tearing up your battlezone.
Cuz if the commander sees you, Chances are youll be barraged.
Battlefield 2 Clan Tactics.
Author - MaCs&TeCNiNeS
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