As with so many others, I really don't like the current PTK system. As a perfect example of why:
Last night I was playing Strike At Karkand and, right at the corner of a building, I came across two of the enemy, so I began blasting away with my trusty shotgun. In addition to killing them both, I inadvertently delivered a shotgun blast to the face of a team-mate who had rounded the corner and put himself directly behind the two I was in the process of killing. All this happened within the space of a second.
Sure enough, the so-called teammate punished me before his body had even hit the ground; neither giving me the opportunity to apologise, nor accepting any personal responsibility for what happened. In my view, it was at least partly his fault and it sure as hell wasn't a deliberate teamkill on my part.
I think therein lies the problem with the current system: unthinking idiots who punish without ever giving others the benefit of the doubt, along with those who refuse to accept any personal responsibility, even in situations where clearly they should.
Rather than address the number of negative points involved, I'd actually prefer to see a completely different system.
Instead of being given the option to "Punish" or "Forgive" the teamkiller via points, I think I'd prefer the option of either giving them a vote or not.
Page Up = Forgive (No Vote)
Page Down = Punish (One Vote)
Once you accrue a certain number of votes, you're simply booted from the server.
For various reasons, I suspect that would be more effective, and it may overcome the problem of NEVER having enough votes to kick even the most committed teamkillers. I don't like losing hard-earned points because of those who punish by default; it diminishes my enjoyment of the game. I'd prefer to see a system in place that punishes deliberate and reckless teamkilling and, at the same time, spares the players who are making a genuine effort to avoid harming their teammates.
Anyway. Just a thought. I'm interested to know what others think.
Last night I was playing Strike At Karkand and, right at the corner of a building, I came across two of the enemy, so I began blasting away with my trusty shotgun. In addition to killing them both, I inadvertently delivered a shotgun blast to the face of a team-mate who had rounded the corner and put himself directly behind the two I was in the process of killing. All this happened within the space of a second.
Sure enough, the so-called teammate punished me before his body had even hit the ground; neither giving me the opportunity to apologise, nor accepting any personal responsibility for what happened. In my view, it was at least partly his fault and it sure as hell wasn't a deliberate teamkill on my part.
I think therein lies the problem with the current system: unthinking idiots who punish without ever giving others the benefit of the doubt, along with those who refuse to accept any personal responsibility, even in situations where clearly they should.
Rather than address the number of negative points involved, I'd actually prefer to see a completely different system.
Instead of being given the option to "Punish" or "Forgive" the teamkiller via points, I think I'd prefer the option of either giving them a vote or not.
Page Up = Forgive (No Vote)
Page Down = Punish (One Vote)
Once you accrue a certain number of votes, you're simply booted from the server.
For various reasons, I suspect that would be more effective, and it may overcome the problem of NEVER having enough votes to kick even the most committed teamkillers. I don't like losing hard-earned points because of those who punish by default; it diminishes my enjoyment of the game. I'd prefer to see a system in place that punishes deliberate and reckless teamkilling and, at the same time, spares the players who are making a genuine effort to avoid harming their teammates.
Anyway. Just a thought. I'm interested to know what others think.

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