Uluwatu finally released !

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  • imported_Spitfire

    #1

    Uluwatu finally released !

    I've just finished my first map. It's a map China versus U.S. The map is designed to be played with 16-20 players.
    Here is some screenshots :





    Link :



    I hope to see this map played on some servers... !!
  • Deesies
    Member
    • Jun 2007
    • 1021

    #2
    looks sweet

    Could I ask a question though? How'd you get the shadows to poject properly? I tried setting sun direction and compiling lightmaps but doesn't seem to work when I do it =/

    Do I have to change some settings in the lightmap(objects) and if so; what? :P

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    • [AoW] Wolfs Eye

      #3
      So awesome Map. I will try to bring it up & running on our Server.

      Wolfseye

      Comment

      • smegger

        #4
        Originally posted by adelkhf
        looks sweet

        Could I ask a question though? How'd you get the shadows to poject properly? I tried setting sun direction and compiling lightmaps but doesn't seem to work when I do it =/

        Do I have to change some settings in the lightmap(objects) and if so; what? :P
        i would also like to no this, ive tried everything but my objects still look crappy.

        Comment

        • imported_Spitfire

          #5
          If you have lightmap problems with your objects (not the terrain), you must compile your map (compile objects) with Light Map Samples from EA BF2 website.
          Do this when you finish your map because it takes a lot of time...

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          • -R|F-Glitch

            #6
            What grass did you use and did you have to make it shorter?

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            • [VïpÈ®]™

              #7
              VERY NICE !!!

              iam due to release my map (BETA) by the end of the night (lightmaps taking 4 every )

              and would like some help on , how u did you minimap as some of the buildings dont show up

              thanks and again NICE MAP!!!

              Comment

              • imported_Spitfire

                #8
                Originally posted by -R|F-Glitch
                What grass did you use and did you have to make it shorter?
                I used this settings:

                mesh seagrass03
                texture fieldgrasslighter2
                Density 1
                Variation 0.5

                Comment

                • Deesies
                  Member
                  • Jun 2007
                  • 1021

                  #9
                  Well the lightmapsamples did make a difference but now everything is so dark =/

                  Comment

                  • imported_Spitfire

                    #10
                    Re: Uluwatu finally released !

                    Originally posted by adelkhf
                    Well the lightmapsamples did make a difference but now everything is so dark =/
                    Is it dark ingame too, I've dark objects in my editor but not in my map.
                    Otherwise, you can try to paste the "sky.con" file from an official map to your map folder and then to compile again your map.

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                    • Deesies
                      Member
                      • Jun 2007
                      • 1021

                      #11
                      Re: Uluwatu finally released !

                      I'll try that but could you tell me your lightmap settins you use for objects and terrain?

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