My Rant on Air-to-Air Combat

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  • Red/Wolf/

    #1

    My Rant on Air-to-Air Combat

    Alright, I've been flying since BF:1942 and I know what I'm doing. Do NOT start in this thread about "using tactics to overcome." I've done that. Its those situations where they get lucky that bring out the problem once more.

    The problem? Inbalance. Every single United States aircraft in the game will always lose in dogfight with their Russian/Chinese equivalent. Why? The Russian/Chinese equivalents have tighter turning radius. Now, some may say this is realism. I say, fine. Let the planes be realistic. And some would smirk and nod. Then I would point out that the F-15E has a radar mode capable of searching 40 nautical miles. Mm. Realism.

    If two pilots of equal skill go against each other in like planes, one from U.S. and the other from MEC/China, the MEC-ese/Chinese pilot will win, simple as that. NOTE, you as*hats who think they know it all, that I said pilots of equal skill. This means they would not be able to juke another. Right.

    So what am I asking? DICE Europe has always loved talking about their paper/scissors/rock system of balance and in BF:2 they obviously mentioned little about it, saying that they hoped the uniqueness of the weaponry would balance the game. IT DOES NOT. If you give the U.S. horrible planes, then give it longer acquisition and missile range. Its quite simple AND, for you nerds of Rowhan, REALISTIC.

    That is all I have to say. Flame, delete, speculation, or moderation may now follow. Thanks.
  • shadow_wolf

    #2
    I dont use planes that much in this game, but balance doesnt seem like something they were too keen on.

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    • Red/Wolf/

      #3
      I'd hate to think that they'd brush off a HUGE aspect and fan sector of the Battlefield Series..

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      • SmilingRaccoon

        #4
        Simply put EA doesnt care, should be more planes in addition to balances to.

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        • CaptainMoustache

          #5
          remember in 1942 when the BF-109s could climb faster? and the Spitfires could turn tighter? That is balance learn to use each jet and you'll learn it's strenghts and weeknesses

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          • Red/Wolf/

            #6
            Originally posted by CaptainMoustache
            remember in 1942 when the BF-109s could climb faster? and the Spitfires could turn tighter? That is balance learn to use each jet and you'll learn it's strenghts and weeknesses
            Yes. But there are no special features of the American Plane, minus the F-35.
            At least....there are none that are significant. At least in 1942 the Spitfires couldn't turn LOOPS around you..

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            • Flares

              #7
              I have to disagree. There's only two planes which seem unbalanced. The J-10 accelerates quickly and turns at high speed like a UFO. The F15 is a sitting duck. However the J-10 (and Mig 29) can be beaten, and out turned by F35s, simply by slowing down and turning inside. The F18 is a match for any plane in the game. The blundering F15's survivability is increased if flown cautiously; flying high, swooping down to bomb and climbing again.
              All the planes have strengths and weaknesses. It's possible to rack up serious kills in each.
              Some perceived imbalance doesn't bother me, I've been playing flightsims for twenty years and like a challenge.

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              • BarkingSquirrel

                #8
                The time it takes for planes to loose speed when throttling down nulls any use of throttling down in a fight. Hell I have to start throttling down over the US carrier on Dalain Plant just to be able to land on the Chinese airfield.

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                • Robocline

                  #9
                  thats BS flares and you know it

                  if a j-10 is behind an f-35 he can pull hard and use the rudder and get in behind the f-35 i know there's supposed to be strengths and weaknesses to each different vehicle but it seems to me that the MEC/Chinese vehicles are much better than the american vehicles in several different catagories and at the same time the MEC/Chinese transport helo's are far inferior to the SH-60

                  if there's going to be balance in this game there really needs to be some real balance not just lip service

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                  • Flares

                    #10
                    Nope not BS, I just know how to beat J10s and Mig 29s in a F35... Sorry if I've been flying much harder sims than this for years. I get most of my air to air kills by flying inside of other planes because everyone just flies around at full speed or uses burners to turn. Subtle throttle changes allow you to slow down just enough to turn inside and then speed up enough to get your nose ahead of the opponent for a gun lead. Go read a dogfighting manual and practice.

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                    • Red/Wolf/

                      #11
                      Listen, you're not contributing anything other than what I specifically asked NOT to have in this thread. Please leave.

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                      • Flares

                        #12
                        Excuse me? I acknowledged that the J10 is very fast and can turn tight at speed, whilst also mentioning the F15 is a flying brick..

                        Stop being a big poofter and learn how to fly properly. " I've been flying since BF:1942 and I know what I'm doing". Obviously not. Practice and learn. Not everything in this life is fair or balanced 100%. What do you want? All the planes to be the same with different skins? You want realism maybe? Russian jets are a match for their US counterparts and in some cases, they're far more manouverable. Their avionics are less sophisticated, but planes like the Su27/34 would in the close BF2 dogfights, own the F15, totally blow away the F35 and match the FA18 modelled in the game. With the map sizes being so small, manouverability counts for more, which is why, in the right hands, the "axis" planes own. Now if you want the map size increased to 40nm with BVR AMRAAM engagements and AWACS in the skies to help the US out, then you will have the "realistic" balance. However that isn't going to happen.

                        Grow up and stop whining.

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                        • [uBp]Irish

                          #13
                          i hate how when i'm right behind someone, locked on, and fire my 2 missles, all they have to do is turn right,left, or pull hard back to go up, and they can evade my missles :/

                          i think it sucks..

                          yet..

                          carrier camping with a plane is really easy since missles actually 7/10 times fly towards what you aim them at.

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                          • [DC]M4guy624

                            #14
                            i find it funny, the F-15 has never been shot down in aerial combat in real life, but in the game you cant shake ANYTHING with it. And i agree with the J-10 being better, everytime i get a shot the thing is so damn quick i cant fire missiles or hit him with my guns, every other plane is fair game... but the J-10 i just shake off and go back to bombing

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                            • big_sammy_b

                              #15
                              on maps where the USMC have the harrier technically it can turn far tighter you just need to work out how.

                              Having said that the harrier as a plane (which is british bought by the americans) is **** in air to air combat as its not designed for that its meant for attacking ground target like tannks etc a similar role as a apache heli because it hovers but at the same time isn't as fast as other jets.

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