At first you went to the right folder known as:
..."Battlefield2/mods/bf2/Levels"
Here you can see all Maps. Every Map folder have a client.zip and a server.zip.
We need to extract the server.zip so let us pick the map Gulf_of_oman.
Go into the folder Gulf_of_oman and extract the server.zip as a new Folder.
!!! Important is a Backup, just rename the original server.zip !!!
If ready with extracting went to the folder "Gulf_of_Oman\server\GameModes\gpm_cq"
Here you should see 3 folders 16, 32, 64. The numbers stands for Players.
Lets pick us the 16.
Now you should be in the Folder:
"Battlefield2\mods\bf2\Levels\Gulf_of_Oman\server\ GameModes\gpm_cq\16"
Here is the GameplayObjects.con file. This file we will change now just open it with an editor.
Well in this file you,ll see all Objects who will spawn on a 16player map Gulf_of_Oman.
The first lines shows the Object name and position. Also you can see the properties from the Object.
Now scroll down to the first "if" Line ( if v_arg1 == host )
Between Line "if v_arg1 == host" and Line "endIF" are the commands to spawn the Objects.
If you only want to delete the vehicles then delete them one by one. To see which object you would delete look on top.
note: Delete all means that also every SMG/Tow will be deleted.
Example:
Under the "IF " command you can see this
rem [ObjectSpawner: cpname_go_16_beach_0_0]
Object.create cpname_go_16_beach_0_0
Object.absolutePosition 45.051/37.600/-303.295
Object.rotation -27.685/0.000/0.000
Object.setControlPointId 5
Object.layer 4
Now you didnt know what object it really is , so look on top to see this 1:
rem [ObjectSpawnerTemplate: cpname_go_16_beach_0_0]
ObjectTemplate.create ObjectSpawner cpname_go_16_beach_0_0
ObjectTemplate.activeSafe ObjectSpawner cpname_go_16_beach_0_0
ObjectTemplate.modifiedByUser nla
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 jep_vodnik
ObjectTemplate.setObjectTemplate 2 usjep_hmmwv
Now you know when you delete the first Object spawn then you delete the Humvee/Vodnik at Beach side.
The [ObjectSpawnerTemplate: cpname_go_16_beach_0_0] name is even with [ObjectSpawner: cpname_go_16_beach_0_0]. So it gives you an idea what you want to delete.
After deleting all vehicles just Zip the server.zip and copy it into you,re server version.
!!! IMPORTANT make a BACKUP !!!
any Questions ore Help contact me
MSN: j3rKy@hotmail.de
..."Battlefield2/mods/bf2/Levels"
Here you can see all Maps. Every Map folder have a client.zip and a server.zip.
We need to extract the server.zip so let us pick the map Gulf_of_oman.
Go into the folder Gulf_of_oman and extract the server.zip as a new Folder.
!!! Important is a Backup, just rename the original server.zip !!!
If ready with extracting went to the folder "Gulf_of_Oman\server\GameModes\gpm_cq"
Here you should see 3 folders 16, 32, 64. The numbers stands for Players.
Lets pick us the 16.
Now you should be in the Folder:
"Battlefield2\mods\bf2\Levels\Gulf_of_Oman\server\ GameModes\gpm_cq\16"
Here is the GameplayObjects.con file. This file we will change now just open it with an editor.
Well in this file you,ll see all Objects who will spawn on a 16player map Gulf_of_Oman.
The first lines shows the Object name and position. Also you can see the properties from the Object.
Now scroll down to the first "if" Line ( if v_arg1 == host )
Between Line "if v_arg1 == host" and Line "endIF" are the commands to spawn the Objects.
If you only want to delete the vehicles then delete them one by one. To see which object you would delete look on top.
note: Delete all means that also every SMG/Tow will be deleted.
Example:
Under the "IF " command you can see this
rem [ObjectSpawner: cpname_go_16_beach_0_0]
Object.create cpname_go_16_beach_0_0
Object.absolutePosition 45.051/37.600/-303.295
Object.rotation -27.685/0.000/0.000
Object.setControlPointId 5
Object.layer 4
Now you didnt know what object it really is , so look on top to see this 1:
rem [ObjectSpawnerTemplate: cpname_go_16_beach_0_0]
ObjectTemplate.create ObjectSpawner cpname_go_16_beach_0_0
ObjectTemplate.activeSafe ObjectSpawner cpname_go_16_beach_0_0
ObjectTemplate.modifiedByUser nla
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 jep_vodnik
ObjectTemplate.setObjectTemplate 2 usjep_hmmwv
Now you know when you delete the first Object spawn then you delete the Humvee/Vodnik at Beach side.
The [ObjectSpawnerTemplate: cpname_go_16_beach_0_0] name is even with [ObjectSpawner: cpname_go_16_beach_0_0]. So it gives you an idea what you want to delete.
After deleting all vehicles just Zip the server.zip and copy it into you,re server version.
!!! IMPORTANT make a BACKUP !!!
any Questions ore Help contact me
MSN: j3rKy@hotmail.de
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