This is a beta release of my map, hopefully you can help me improve the map alot!
In-Game Screenshots:
Top-View Screenshots:
http://www.crimsonblaze.net/images/b...he_hill-23.jpg
http://www.crimsonblaze.net/images/b...he_hill-24.jpg
http://www.crimsonblaze.net/images/b...he_hill-25.jpg
http://www.crimsonblaze.net/images/b...he_hill-26.jpg
http://www.crimsonblaze.net/images/b...he_hill-27.jpg
Description:
This is a MEC vs USMC game, each team starts with 2 capturable bases, one is for aviation and the other is armour. The starting locations are in a dense forest based area in which engineers can place traps and also good for ambushes. You will find the river and bridges to cross them which leads you into a large open area. Further into the map there are small city type areas which go in a circle on the hill and on the top of the hill there is a large base which gives a tacticle advantage.
Known Bugs:
The most noticable one would be where the heightmaps and river meets, I am unsure why this is happening and also I have no idea how to fix it.
Trees at a weird angle.
Planned in next version:
Better textures, especially road types near the city areas.
Add the rest of the commander buildings.
+Any suggestions which people may suggest which would improve it.
Download:
http://www.crimsonblaze.net/pafiledb...tion=file&id=6
In-Game Screenshots:
Top-View Screenshots:
http://www.crimsonblaze.net/images/b...he_hill-23.jpg
http://www.crimsonblaze.net/images/b...he_hill-24.jpg
http://www.crimsonblaze.net/images/b...he_hill-25.jpg
http://www.crimsonblaze.net/images/b...he_hill-26.jpg
http://www.crimsonblaze.net/images/b...he_hill-27.jpg
Description:
This is a MEC vs USMC game, each team starts with 2 capturable bases, one is for aviation and the other is armour. The starting locations are in a dense forest based area in which engineers can place traps and also good for ambushes. You will find the river and bridges to cross them which leads you into a large open area. Further into the map there are small city type areas which go in a circle on the hill and on the top of the hill there is a large base which gives a tacticle advantage.
Known Bugs:
The most noticable one would be where the heightmaps and river meets, I am unsure why this is happening and also I have no idea how to fix it.
Trees at a weird angle.
Planned in next version:
Better textures, especially road types near the city areas.
Add the rest of the commander buildings.
+Any suggestions which people may suggest which would improve it.
Download:
http://www.crimsonblaze.net/pafiledb...tion=file&id=6
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