Re: Intermediate attack helicopter tactics?
I find that if you do that, your helo controls will over-compensate, and end up killing you because your helo can't back out of that roll you just performed. After all, helicopters are hard to tilt to the sides, and end up restricting its movement.
I find better helo survival is in good piloting, and knowing when to pull out. Especially when your 'lock-on indicator' has been screaming in your ear for the past half minute, you know that you're going to be the victim of every bloody stinger, AA and Anti-tank, and even the guy who's toting his pistol at you; seeing air-units stand out in a battlefield, it is always very tempting to have a shot at the helo passing by.
Apart from that, if you have an enemy helo or aircraft on your tail, and you can't seem to evade them, fly low, and go for the hills, under bridges, and around buildings and make sharp turns. Another thing you can pitch a bit of a bet on, is if you pull back and reverse - the enemy aircraft will either:
1. dodge you, and you'll be behind him.
2. freak out and lose control
3. crash into you, and hope he gets the kill.
An annoying helo, is one that hardly hovers. And try to remember key infantry-heavy areas, provided you have a decent co-pilot, you'll rack up a heck of a lot of kills or driver kill assists.
The TV missile and the dumbfire missiles, I find is for occaisional use, I wouldn't suggest going into an area with more than 2 armour in range of you.
Oh yeah, and when engaging the enemy, fly the helicopter a bit more slowly - so your gunner at least has a chance of hitting anything, seeing the cannon is not a minigun - fast hit and runs hardly work. And when you want your co-pilot to TV missile a vehicle or an area... just slow down, and keep the Helo steady towards a hover - with the helo pointed at the target (for any noobs, TV missile is restricted to what you are point the Helo at),allow your co-pilot to take aim and give him a moment to fire the missile (for some reason, the TV missile take a bit of time to fire).
Flying fast is only for evading enemies and retreating.
Originally posted by -(PK)-DarkIllusion
I find better helo survival is in good piloting, and knowing when to pull out. Especially when your 'lock-on indicator' has been screaming in your ear for the past half minute, you know that you're going to be the victim of every bloody stinger, AA and Anti-tank, and even the guy who's toting his pistol at you; seeing air-units stand out in a battlefield, it is always very tempting to have a shot at the helo passing by.
Apart from that, if you have an enemy helo or aircraft on your tail, and you can't seem to evade them, fly low, and go for the hills, under bridges, and around buildings and make sharp turns. Another thing you can pitch a bit of a bet on, is if you pull back and reverse - the enemy aircraft will either:
1. dodge you, and you'll be behind him.
2. freak out and lose control
3. crash into you, and hope he gets the kill.
An annoying helo, is one that hardly hovers. And try to remember key infantry-heavy areas, provided you have a decent co-pilot, you'll rack up a heck of a lot of kills or driver kill assists.
The TV missile and the dumbfire missiles, I find is for occaisional use, I wouldn't suggest going into an area with more than 2 armour in range of you.
Oh yeah, and when engaging the enemy, fly the helicopter a bit more slowly - so your gunner at least has a chance of hitting anything, seeing the cannon is not a minigun - fast hit and runs hardly work. And when you want your co-pilot to TV missile a vehicle or an area... just slow down, and keep the Helo steady towards a hover - with the helo pointed at the target (for any noobs, TV missile is restricted to what you are point the Helo at),allow your co-pilot to take aim and give him a moment to fire the missile (for some reason, the TV missile take a bit of time to fire).
Flying fast is only for evading enemies and retreating.
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