Allright.. This is a few shots of my map. When completed it will have more houses, undergrowth, all sorts of wrecks, garbage etc.
But I'd like to hear some suggestions on a few ideas I have from you:
1.: I'd like to twiddle a little with the objectspawners. I do not want to let the tanks respawn at the same time that's in BF2. I feel that the short spawntime reduces the tank from a major asset to a toy. I want the US forces to take care of their tanks by knowing that when it is gone it takes a while to respawn.
2.: MEC does not get any tanks. As in real life their main advantage in a urban setting is the city itself. Tight and messy. They get jeeps for mobility though.
3.: To avoid tankwhoring I'd like to set each to CP to be capurable by no less than 3 players. That should encourage people to play as a team.
4.: The middle of the map is a bottleneck. ( Behind the burning APC. ) The MEC forces can easily halt the US advance at this piont if they use the staionary ATweapons there. US can counter this by sending in arty and/or inf through the tight streets on both sides of the main road, which is the only road passable at this position for tanks. Is such a use of tactics to much to ask for of the average BF2 player? ( Up to this point the map is easily takeble for the US. )
5.: As you see in the screenshots their is a lot of smoke and fire. Does anybody know how much I can add before it eats away at peoples ram?
I'd really want to use as it is really atmospheric and a good way to block LOS. ( This is the smallest mapsize so LOS must be broken so this don't turn into a snipers party. )
6.: Any comments and ideas to this map and what should or should not be in this map is very welcome.
Well....... It turned out to be a long post.. Here's the pics.
But I'd like to hear some suggestions on a few ideas I have from you:
1.: I'd like to twiddle a little with the objectspawners. I do not want to let the tanks respawn at the same time that's in BF2. I feel that the short spawntime reduces the tank from a major asset to a toy. I want the US forces to take care of their tanks by knowing that when it is gone it takes a while to respawn.
2.: MEC does not get any tanks. As in real life their main advantage in a urban setting is the city itself. Tight and messy. They get jeeps for mobility though.
3.: To avoid tankwhoring I'd like to set each to CP to be capurable by no less than 3 players. That should encourage people to play as a team.
4.: The middle of the map is a bottleneck. ( Behind the burning APC. ) The MEC forces can easily halt the US advance at this piont if they use the staionary ATweapons there. US can counter this by sending in arty and/or inf through the tight streets on both sides of the main road, which is the only road passable at this position for tanks. Is such a use of tactics to much to ask for of the average BF2 player? ( Up to this point the map is easily takeble for the US. )
5.: As you see in the screenshots their is a lot of smoke and fire. Does anybody know how much I can add before it eats away at peoples ram?
I'd really want to use as it is really atmospheric and a good way to block LOS. ( This is the smallest mapsize so LOS must be broken so this don't turn into a snipers party. )
6.: Any comments and ideas to this map and what should or should not be in this map is very welcome.
Well....... It turned out to be a long post.. Here's the pics.

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