I thought off a nice new gamemode which would surely bring more teamplay to BF2. Please read the attachment (.txt document) and comment. I like the feedback.
New BF2 GameMode Idea: Terrain Teamplay
Collapse
X
-
Re: New BF2 GameMode Idea: Terrain Teamplay
The Terrain Tactical Teamplay Gamemode!
IDEA:
At the start of the round, there are 2 (16 player map) or 3 (32 and 64 player maps) teams. They all have one spawnpoint (the base). Infantry can create new Spawnpoints. Every spawnpoint has a circle of terrain around it, which is the terrain of the owner of that spawnpoint.
A team wins if they are the only team left with spawnpoints (the base can also be taken over). Or if they are the team with the most terrain when the roundtimer ends. To keep it fun, if only one team has no spawnpoints left anymore, they don’t have to wait till the round ends but they can join one of the teams that is still left.
HOW TO GAIN MORE TERRAIN:
Taking over spawnpoint with other spawnpoints
When the terrain (circle around) of one teams spawnpoint overlaps the other teams spawnpoint terrain, nothing happens. BUT, if, for instance, 2 spawnpoint terrains from one team overlaps 1 spawnpoint terrain of the other team, the spawnpoint starts to be taken over.
Let’s explain this with some examples:
^^ here you can see that the 2 red spawnpoints overlap the 1 blue spawnpoint, so the blue spawnpoint slowly gets taken over by red. It figures that if the red team would have 3 spawnpoints overlapping the terrain of the blue terrain, the taking over would be done much faster (just like with more people around an enemy spawn in BF2)
^^ If you look closely, you can see that here the amount of spawnpoints trying to take over the other teams spawnpoints are the same, in this situation, none of the spawnpoints will be taken over.
Taking over or destroying spawnpoints with infantry
When taking over the enemy spawnpoint with infantry, there are multiple classes needed to complete this task.
First, the spawnpoint has to be made neutral. The anti-tank class can accomplish this by firing a couple of rocket on the spawnflag.
Then a neutral spawnpoint can be taken over by the assault class. They just have to be near the spawnflag (more assault units near the flag will speed up the task).
When destroying a spawnpoint also 2 classes are needed:
A Spec. Ops. can plant a special bomb on the spawnpoint.
A sniper can then detonate that bomb with a well-aimed shot.
If done properly, destroying is faster than taking over, so do this when you own spawnpoint is almost taken over by that enemy spawnpoint. The bad thing about it is that that spawnpoint will be destroyed and it will not be yours, like when you take it over.
HOW TO BUILD A SPAWNPOINT:
Building a spawnpoint can be done by only infantry, or the commander can help out a little.
Infantry Only
The support class can lay down all that is required to build a spawnpoint.
The Engineer class can then build up the spawnpoint.
With The Commander
The commander can drop a neutral spawnpoint.
The Assault class can then take that spawnpoint, or when the spawnpoint is dropped close enough to another spawnpoint (with terrain overlapping) the spawnpoint will automatically get taken over.
EXTRA INFO:
· All the special abilities the infantry classes and the commander can do (like building a spawnpoint, or laying down a spawnpoint) are limited. So choices must be made.
· An enemy spawnpoint takes over a neutral spawnpoint as fast as 1 assault unit does.
· VERY IMPORTANT: a scan (the one that a commander can initiate) only shows enemies that are on friendly terrain.
· a UAV scan only shows the enemy units on friendly terrain AND neutral terrain.
· An enemy’s base cannot be taken over by infantry, only by spawnpoints. The base can also not be destroyed.
· Extra Inventory per Class:
Spec Ops: Special Bomb (to destroy enemy spawnpoint, can only be planted near enemy spawnpoint)
Support: Spawnpoint Materials (to create a new spawnpoint)Comment
-
-
Re: New BF2 GameMode Idea: Terrain Teamplay
thanks a lot hirebrand, for posting it all in a post, the txt file was just lame, and my .doc file was too big.
I also like the nice feedback. I'm definatly gonna try to create this, allthough I'd have to get into coding bigtime.
If someone is able to code this, and is willing to try, I would love this idea realized :)Comment
-
Re: New BF2 GameMode Idea: Terrain Teamplay
you could be right there :hmm: but I think there are also enough people who would love a little more complexity and especially more teamplay. With this gamemode there is no way you can win on your own, by running to some forgotten spawnpoint and wait for some time to take it over.Originally posted by L3adCannonI like it but the majority of BF2 players are too stupid to do all that
And I also think if this is properly tuned, you can really get those fronts with nomansland where you fight and real intensity.
to maskero: keep me posted
Comment
-
Re: New BF2 GameMode Idea: Terrain Teamplay
wow, thanks. Now I really need someone that can work on thisOriginally posted by MegaraptorThis could be interesting.
I might be interested in implementing this into WDW if you get it working.
didn't think people would like it this muchComment
Comment