I've noticed that winning/losing a round matters very little for everyone but the commander. In many cases in order for a team to win people must spread out and sacrifice the amount of points they will earn so that they can defend certain points. This would be instead of rushing to where the action is and scoring points against the other team.
So do you think winning the round should provide enough incentive to control the maps rather than rushing to the enemy positions?
1. Yes, 10% or 10 pt bonus to winning teams scores. (whichever is higher)
2. Yes, 25% bonus or 25 pts to winning teams scores.(")
3. No, this would encourage base camping. (Like thi
So do you think winning the round should provide enough incentive to control the maps rather than rushing to the enemy positions?
1. Yes, 10% or 10 pt bonus to winning teams scores. (whichever is higher)
2. Yes, 25% bonus or 25 pts to winning teams scores.(")
3. No, this would encourage base camping. (Like thi
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