Can anyone tell me exactly how these 2 things affect the mouse in BF2?
Yaw factor and Pitch factor
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it greatly effects the rate of movement(rotation) when you use your "wasd" keys
especially when you are driving
can almost turn on a dime with yaw set to 10 for land vehiclesComment
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What??? You say these affect keyboard control and not just mouse control?Originally posted by TopGunGregit greatly effects the rate of movement(rotation) when you use your "wasd" keys
especially when you are driving
can almost turn on a dime with yaw set to 10 for land vehicles
What about adjusting these in the common controls section? How do they affect mouse control when your just running around trying to shoot people?Comment
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here is what I KNOW about this post
(and will do some testing on what I only THINK I know)
first - the obvious
as there is NO yaw when running on foot - it only effects movement of things that yaw
(eg turrets (via mouse), vehicles when you are driving, planes)
I ALWAYS hated how sluggish the tanks and LAV turned in the game - (even the HUMV was tough to manage at higher speeds)
BUT - when I increased the yaw rate - now I can really speed through town and easliy handle sharp turns
same for helo (I use "wasd" and mouse for helo)
I make the yaw rate high to help with dogfighting, but balance the mouse sensitivity between hover and dogfighting (keep the pitch rate lower than desired to help with hovering)
mouse sensitivity - as it sounds - if I increased it = it made the turret really whip around - but now it is MUCH harder to aim precisely -
here is the part I have not tested -
(other than empirical)
is there a combined effect of high yaw settings and high mouse sensitivity?
eg when trying to get head shots with a tank or LAV - is the effect on pinpoint aiming compounded by both?
I do not thinik so, but will test and reportComment
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