Alrighty, then. It appears that we have one or two upset people in the community. /sarcasm
If you are having difficulties with the actual gameplay aspect, not the software itself, then read this. By gameplay, I mean that you find that vehicle X performs terrible for role Y, or that kit A doesn't perform as well as kit B at role C. You get the incomprehensible idea...
"This vehicle sucks"
Chances are you aren't using it for what it was designed for. Lets make a quick break down in rock-paper-scissors style.
"This kit blows"
USE YOUR FRIGGIN KIT AS IT IS DESCRIBED.
I can't put it any simpler than that. Wait... maybe I can:
"The enemy is capturing our flags with a vehicle"
Try one of the following:
1. Set mines or C4 at the flag site and wait. For added insult, have an Assault kit throw a smoke grenade before the vehicle arrives.
2. Bring lots and lots and lots of rockets. When all else fails, call them names. It hurts their feelings.
3. Bring a vehicle of your own. (Reference the vehicle listing or I will slap you if you complain that you got owned.)
4. Kill them all off before they even get a chance to look at a vehicle that is not owned by you.
"My team sucks"
The tried and true solution is to just leave and don't say anything on the way out. Noobs need to learn somewhere, and they just so happened to pick the public server you were on. Here's the major giveaway: the word "public". You want only good players, go look for them. And remember: if your team sucks, it's not always just them. A team consists of all you losers. :p
"We're getting base camped/tank whored/bomber whored/denied our luscious, creamy twinkies"
Can't help you on the twinkie matter, but I do have one suggestion for the other three:
DON'T LET THEM GAIN ENOUGH MOMENTUM TO PIN YOU AT A SINGLE BASE.
If you got pinned at a single base, it's most likely because any shred of command your team had was not sufficient to get each squad (assuming you even had squads) to stay at a base and defend. Yes, I said the "D word". Defend. If you cap a base, hold it. Sure, there are stats and awards and ribbons for being Rambo, but even Rambo can lose a round. You can have the most kills in a match, but your team can still lose. If you want deathmatch stats, go play UT2k4 or Call of Duty. If you want to win by capping all the flags and/or eliminating the entire team, then work as a team. You'd be surprised how quickly the enemy will actually come to you if you defend. Your base is the next in this wonderful game of musical bases, and the enemy will work extra hard if they know it's occupied.
That's all for now. Good luck. And if you have any gripes about how so-and-so got owned, come here.
If you are having difficulties with the actual gameplay aspect, not the software itself, then read this. By gameplay, I mean that you find that vehicle X performs terrible for role Y, or that kit A doesn't perform as well as kit B at role C. You get the incomprehensible idea...
"This vehicle sucks"
Chances are you aren't using it for what it was designed for. Lets make a quick break down in rock-paper-scissors style.
- APC - great against infantry, jeeps, boats, and turrets; equal against helos and other APCs; bad against tanks, helos and jets.
- Jeeps - great against infantry, jeeps, boats, and turrets; equal against helos; bad against heavy vehicles and jets
- Tanks - great against anything, if you can hit it; bad against aircraft, AT, mines, and C4
- Boats - forget it... everything kills these. They are mostly a threat to jellyfish.
- Turrets - TOWs are for armor and any helo dumb enough to hover; Stingers/IGLA work 99% of the time a lock is on a helo, but suck rancid goat nuts against jets; MGs are for infantry, jeeps, and helos; anything can kill a turret
- Antiair armor - great against any kind of aircraft (except bombers on attack vector); ok against infantry, jeeps, and APCs that are oblivious to what is shooting them; terrible against tanks and any form of anti-armor munitions
- Heavy helos - works like an APC (read that how you like); anti-air armor and jets eat these for breakfast, lunch, and a pre-dinner snack.
- Attack helos - fantastic against slow armor, parked aircraft, and any infantry dumb enough to try and shoot it down with bullets; ok against moving infantry and other helos; terrible against anti-air and jets.
- Bombers - great against all ground targets and helos; ok against other jets; terrible against anti-air armor and any jet that manages to get on your six
- Fighters - terrific at air superiority; ok against ground targets; bad news if someone gets on your six
"This kit blows"
USE YOUR FRIGGIN KIT AS IT IS DESCRIBED.
I can't put it any simpler than that. Wait... maybe I can:
- Sniper - You are a lone wolf who shoots from a distance, moves on his own, and covers his tracks with claymores
- Assault - You knock on the door to see if anyone's home... then proceed to blow his head off. With your added armor and grenade launcher, you are the spearhead of your squad's attack. (Note the mention of the word "squad".)
- Support - Sorry, but don't let the big gun fool you. You are for suppressive fire and refitting everyone with ammo. Other than that, you make a fantastic decoy.
- Special Forces - The demolitions expert. You can use C4 to blow up pretty much anything. This is critical for taking out bridges and enemy assets. You can set traps and sabotage enemy advances. Problem is you only have 5 satchels at a time.
- Engineer - Your shotgun is great at close quarters, and your mines are fantastic at vehicle choke points. Problem is that any form of a retard on your team seems to home in on your mines and already has his drool cup parked on the "Page Up" key. You are critical in the repair of team assets, vehicles, and bridges.
- Medic - Aside from a decent combat weapon, your med packs heal the wounded, and your shock paddles can revive fallen comrades and fall revived enemies (well, actually any enemy infantry). Each squad should have a medic if it's going to be half the man I am...

- Antitank - You get rockets. What more is there to say? Use them to wear down enemy armor, pick off enemies in the open, and take down those pesky trees. I'm just kidding. You can't kill armor. :laugh:
"The enemy is capturing our flags with a vehicle"
Try one of the following:
1. Set mines or C4 at the flag site and wait. For added insult, have an Assault kit throw a smoke grenade before the vehicle arrives.
2. Bring lots and lots and lots of rockets. When all else fails, call them names. It hurts their feelings.
3. Bring a vehicle of your own. (Reference the vehicle listing or I will slap you if you complain that you got owned.)
4. Kill them all off before they even get a chance to look at a vehicle that is not owned by you.
"My team sucks"
The tried and true solution is to just leave and don't say anything on the way out. Noobs need to learn somewhere, and they just so happened to pick the public server you were on. Here's the major giveaway: the word "public". You want only good players, go look for them. And remember: if your team sucks, it's not always just them. A team consists of all you losers. :p
"We're getting base camped/tank whored/bomber whored/denied our luscious, creamy twinkies"
Can't help you on the twinkie matter, but I do have one suggestion for the other three:
DON'T LET THEM GAIN ENOUGH MOMENTUM TO PIN YOU AT A SINGLE BASE.
If you got pinned at a single base, it's most likely because any shred of command your team had was not sufficient to get each squad (assuming you even had squads) to stay at a base and defend. Yes, I said the "D word". Defend. If you cap a base, hold it. Sure, there are stats and awards and ribbons for being Rambo, but even Rambo can lose a round. You can have the most kills in a match, but your team can still lose. If you want deathmatch stats, go play UT2k4 or Call of Duty. If you want to win by capping all the flags and/or eliminating the entire team, then work as a team. You'd be surprised how quickly the enemy will actually come to you if you defend. Your base is the next in this wonderful game of musical bases, and the enemy will work extra hard if they know it's occupied.
That's all for now. Good luck. And if you have any gripes about how so-and-so got owned, come here.
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