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one crucial weapon left out

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  • one crucial weapon left out

    the MK19 (also known as MK-19, M19, Mark 19, or Mk 19) -- a belt-fed grenade machine gun capable of firing five grenades every second.

    The MK19 fires 40mm grenades at a cyclic rate of 300 to 400 rounds per minute

    that would hurt

  • #2
    It would be nice to have some Variety on the Hummers.
    TOW/Medical/Stinger the MK19 etc...

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    • #3
      what would be nice is to have a mortar class (or something like that) with something similar on controls to the commander screen but with quicker reload times so you dont get popped why launching -- imagine setting up a mortar crew in karkand -- that would be infckncredible

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      • #4
        Originally posted by DezemoDova
        what would be nice is to have a mortar class (or something like that) with something similar on controls to the commander screen but with quicker reload times so you dont get popped why launching -- imagine setting up a mortar crew in karkand -- that would be infckncredible
        It's called Support. Mmm, unlimited grenade barrage...

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        • #5
          You just wanna see gore don't you

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          • #6
            No thanks.

            I'm glad there arent Mk19's anywhere. The last thing we need is more exploitive and spam weapons.

            Imaging trying to spawn and just having a humvee spamming your spawn with grenades.

            No thanks

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            • #7
              Ahhhh the different mountings would be niiice. Maybe you could have the engineer kit be able to swap out the mountings too.

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              • #8
                Originally posted by MikeAP
                No thanks.

                I'm glad there arent Mk19's anywhere. The last thing we need is more exploitive and spam weapons.

                Imaging trying to spawn and just having a humvee spamming your spawn with grenades.

                No thanks
                yeah but imagine it in YOUR hands you wouldnt be complaining then

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                • #9
                  I hope they'd include these russian toys in BF2:SF



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                  • #10
                    bad idea for that weapon, as someeone already mentioned here, we don't need an extra exploiting i the game and we shure don't need some overpowered crap in the game, then you would have games like, the people behind the grenade thing are the winners of the round.

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                    • #11
                      yea, anyone who played joint ops here remembers being spawn raped with a hummer/mk19 combo, wasnt teh most fun(although it was fun to do)...

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                      • #12
                        Yes we need more gore and more guns

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                        • #13
                          Originally posted by Scrobes
                          Ahhhh the different mountings would be niiice. Maybe you could have the engineer kit be able to swap out the mountings too.
                          That's a good idea. Have the engineer be able to drive a vehicle back to a main base and be able to change and fit the vehicle out with different weapons as needed. We could have a variety of FAV's with TOW, different machine guns, Portable mortars etc.

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