Hi-
I'm pretty new to modeling. I'm capable of putting together an extruded box model with no problems. But it doesn't seem like thats gonna be enough - whenever I take a look at the unskinned renders produced by mod teams I wonder how in the hell I'll ever manage something like that.
If someone could answer a couple of questions for me, I would really appreciate it.
1> Is the best method to start with a cube and extrude/slice planes until youve got the shape you want?
2> Are details achieved ( like pipes, wires, rails on guns ) by using secondary meshes and grafting them to the first?
3> Is boolean modeling a no no? its the only way i've found to create complex shapes - like having a cylinder protrude from a cube. Or do you have to do a manual graft of the cylinder to the cube?
Specifically, I'm thinking of some of the rifle models I've seen where the modeler included ridges, indentations and vents on the surface. How do they do that? All of my models so far are boxy - which is partly my style, partly my inability to add too an existing model. Good relevant tutorials or words of advice are much appreciated!
Thanks-
orange
I'm pretty new to modeling. I'm capable of putting together an extruded box model with no problems. But it doesn't seem like thats gonna be enough - whenever I take a look at the unskinned renders produced by mod teams I wonder how in the hell I'll ever manage something like that.
If someone could answer a couple of questions for me, I would really appreciate it.
1> Is the best method to start with a cube and extrude/slice planes until youve got the shape you want?
2> Are details achieved ( like pipes, wires, rails on guns ) by using secondary meshes and grafting them to the first?
3> Is boolean modeling a no no? its the only way i've found to create complex shapes - like having a cylinder protrude from a cube. Or do you have to do a manual graft of the cylinder to the cube?
Specifically, I'm thinking of some of the rifle models I've seen where the modeler included ridges, indentations and vents on the surface. How do they do that? All of my models so far are boxy - which is partly my style, partly my inability to add too an existing model. Good relevant tutorials or words of advice are much appreciated!
Thanks-
orange
Comment