I saw a video last night of someone who'd modded Strike at Karkland and added choppers and jets. (War in Iraq)
Now one thing I really liked in this was to massive amount of players working together and I thought about the experiences I'd had with Karkland and wondered what would need to change in the points system so that players would want to stay grouped together like we see in this video. Why would you want to do that? Because it looked friekin awesome.
My personal gameplay experience have been largely Lonewolf style and sometimes creating a squad to ask for supplies/art/etc. Whenever I choose to try and be a real squad leader or even be the commander my score suffers at the end of the round and I spend a lot less time doing stuff I enjoy. If I just go lone wolf I usually finish in top 3 and have a great time.
So what needs to change so that people like me, and I believe there are a lot of them, want to actually function as a team/squad with strangers? Points.
***Updated***
Idea i've got for squad benefits:
1. When you are in a squad you can only spawn off the squad leader. (if he's dead you have to wait)
2. When in a squad you get a kill assist point for any kill your squad makes.
***Updated***
The idea is not to give anyone an unfair advantage or make it easier for stat padders. This will make someone who wants to be a squadleader go out and recruit soldiers so it can affect his points. Squadies will stay in a squad if the squad leader is good.
Now one thing I really liked in this was to massive amount of players working together and I thought about the experiences I'd had with Karkland and wondered what would need to change in the points system so that players would want to stay grouped together like we see in this video. Why would you want to do that? Because it looked friekin awesome.
My personal gameplay experience have been largely Lonewolf style and sometimes creating a squad to ask for supplies/art/etc. Whenever I choose to try and be a real squad leader or even be the commander my score suffers at the end of the round and I spend a lot less time doing stuff I enjoy. If I just go lone wolf I usually finish in top 3 and have a great time.
So what needs to change so that people like me, and I believe there are a lot of them, want to actually function as a team/squad with strangers? Points.
***Updated***
Idea i've got for squad benefits:
1. When you are in a squad you can only spawn off the squad leader. (if he's dead you have to wait)
2. When in a squad you get a kill assist point for any kill your squad makes.
***Updated***
The idea is not to give anyone an unfair advantage or make it easier for stat padders. This will make someone who wants to be a squadleader go out and recruit soldiers so it can affect his points. Squadies will stay in a squad if the squad leader is good.
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