Engineer, great class but ur teammates F's it up

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • johbal

    #1

    Engineer, great class but ur teammates F's it up

    I belive i am not the first one to notice this problem with being Engineer. Yesterday i tried Engineer class for the first time in game, i have always disrespected that class mainly because of the shotgun. I was wrong, engineer is definetly one of the better classes around in the game mainly cuz of the mines etc.

    Anyway, i started playing around laying mines, everything worked great. Tank by tank started go down, was nice to cut of streets in maps like Karkand. Then i finally got to the part that i hate, teammates started "accidently" going over the mines constantly and i got punished over and over again and i was kicked from several servers. This is wrong....very wrong, things like mines which u cant affect after u have put them on the ground u shouldn't get punished for. C4 with the SpecOps is a different matter, there u have a remote control and can affect when to explode or not, mines shouldn't have this feature it should be up to the players them self to avoid the mines (still having that red icon of course) and the one who layed the mines should not be punished if a dumb team player runs over it.

    Even worse is the team players that actually drives over the mines just for fun so they can decrease your points...they are the ones who should get punished.

    I guess many other ppl feel the same about it and i hope that DICE or someone can change this (don't get punished for things u cant affect thingie) thing in an up-coming patch or something


    //Johbal
  • 18Zulukiller
    Member
    • Jun 2005
    • 1107

    #2
    The best thing i could ever imagine them doing is turning of freindly fire with mines it would be so much easier for everyone. Team mates wouldnt die becouse stupid engineers decide to mine every were and anywere with no regards to there team mates . And good honest engineers wont get punished by ****tards becouse there so dam stupid they didnt look were they were going.

    Comment

    • Zerstorer23

      #3
      I do everything to avoid them, as long as you leave areas for friendlies to move through. But n00bs are the ones that run over them when they dont notice or think they are C4. Remove them with the wrench. And dont put them in lines, they are to easy to spot that way for enemies.

      Comment

      • Hollister360

        #4
        we all agree

        Comment

        • johbal

          #5
          I guess that part with adding no friendly fire on the mines would be the easiest and the best solution, we only need somone from DICE to listen to this!

          Comment

          • jdogg88-Fed

            #6
            some ppl see a mine and go hmmm has red skull must be a teammate lets walk over it then bann the guy thats why our server has FF off

            Comment

            • jmuduke

              #7
              I think that to solve the question of whether the red X's are mines, C4 or claymores is simple. Have the red X with the word Mine, C4, or Claymore above it in caps so that people know what's on the ground.

              Comment

              • BobLong

                #8
                Some modification to the skullbox based on the mine or text telling what kind it is would be great.

                Comment

                • [13]VisciousDog
                  Member
                  • Jun 2005
                  • 259

                  #9
                  You know what is even worse, that I found out last night. People can actually steal your "repair points". Lets say you are repairing a radar (laying down and hiding), a team mate as a engineer will sit back, and as soon as it is nearly done, he will run up and take over. Check it out.

                  Comment

                  • Dre

                    #10
                    Viscious, that shouldn't worry you. As the engineer who has spent most of the time repairing an asset, you get most of the credit. You don't earn a point if an asset is fully repaired... so that guy running in didn't steal anything from you. He actually wasted his time running over to simply get 1 second's worth of repairing.

                    Each engineer has a repair meter (for the sake of example) that is slowly filled and retained from repair to repair. When that meter is full, that engineer earns a repair point. I have completely repaired a UAV trailer and not seen a point... but I repaired a friendly tank shortly after and received a point.

                    Comment

                    • coco

                      #11
                      Not another engineer teamkiller moaning about his unattended AT's ?

                      Sometimes its impossible to see friendly AT'S (close to the brow of a hill or underwater are but 2).

                      Be more daring, wait till you indentify an enemy vehicle coming then lay the boobytrap. Bit more dangerous i know, but stops the tk's.

                      Comment

                      • GradSVT

                        #12
                        I think several things with the teamkill/punish system need to be revised...

                        for example, if someone's pissed because you get to a plane before them, they shouldn't be able to park themselves in front of your jet like that chinese guy in front of that tank in tienemen square.

                        just gotta be like me, and kill all your teammates always with absolutely no care for stupid matters like your points.

                        if a ***** get an attitude, stab him in tha mother****ing eye.

                        Comment

                        • Daz

                          #13
                          I have been playing engineer alot lately. One of the reasons is because I really dislike all the USMC weapons, as i should like them the most they all are really awful. But the M11-87 is great. You would think i wouldnt stand a chance but im constantly first on the scoreboards. And the shotgun is ideal for close quaters and pistols are great for long ranges. Also i managed to get around 10 AT Mine kills in one round. Definatly a good class.

                          I think Team mates shoudlnt set off friendly mines. Simple as. Blah blah not realistic, **** that, it will make it alot better.

                          Comment

                          • Cadde

                            #14
                            I do belive DICE has adressed this issue alongside with many other TK issues with their upcoming 1.03 patch.


                            I personally hope they turn the teamdamage thing the other way around if/when there is no teamkill intentions possible.


                            Teamkills by mines should only be possible if the mine is:
                            • Placed in close proximity to a friendly vehicle. (~5 meters, when teammates leave this area the TK is disabled.)
                            • Placed on top of vehicles inside a friendly flag area. (Prevent the fact that some people may exploit the proximity function)
                            • A timer of 5 - 10 seconds that protect the intentional placement of a mine on a road where he see a friendly car etc driving very fact but are outside the ~5 meter proximity.
                            If a friendly player dies by a mine where any of the above conditions are true the placer of the mine will be punished.

                            In any other cases where the mine is truely a NON TK mine any moron who runs over it is considered a SUICIDE.

                            Some similar functions should exist for Claymores and C4 but i will not take that up here.


                            Additional to this new system there could be a function that determine if a player intentionally lock a base down with mines so nothing can exit.

                            Just watch this illustration and you may get what i am aiming for.



                            On the left hand side there are two possible exits where there is NONE on the right side of the illustration.
                            The width between the sandbars and the mine should atleast be ONE TANK and a extra meter for manuverability.

                            Dont get it? Ask more :)

                            //Cadde

                            Comment

                            • Brian

                              #15
                              I think the Engineer should have the power to punish people. If someone repeatedly runs over your mines, and there is enough room inbetween them to park a semi, it's obvious who should be punished.

                              It's insane how many times I have been kicked from a server and called names because of someone elses f*ck up. It's like none of these people understand we are trying to protect them and ourselves.

                              Tank/apc comes around - team complains. Does anyone bother to get an AT kit? nope. I lay a couple mines down - team runs them over and I get kicked.

                              I don't know why I post here. I'm sure 1/2 of the worthless players that do this are on this forum.

                              Comment

                              Working...