Commander assets-making them work

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  • HicRic

    #1

    Commander assets-making them work

    How do you make them work? I've placed an object spawn associated with a USMC flag, the flag is team 2, the arty coming from the object spawn is team 2, visible team 2 as well. I've tried everything I can think of...the arty appears on the map, but when I become USMC commander, I can't use the arty. it won't charge up at all.

    Please help a poor soul. :) I expect I'm missing an option somewhere or something...blind old me..
  • wolfi

    #2
    Sama here. Cannot get mobradar_dest (radar) and aircontroltower (uav) to work

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    • ALFfx

      #3
      it's simple.
      Just put in an objectspawner, let's do a tank.
      Then go to the tweaker and select the object for say team 2.
      click on it and you can choose a lot of stuff.
      for UAV choose air controletower. for radar choose mobile radar.
      set min time and max time to 360. set team to 2 to make sure only team 2 can use it.
      then at object for team one set it to an empty field.
      arty you can just put in with objectspawner.
      and voila you can use all.
      You can also edit the objectspawnlist and put the controltowers and radars in so you can choose them from the big list. is easier :)

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      • HicRic

        #4
        Actually I put in arty using the object spawner before, it appeared fine, but the commander could not use it.

        The solution is to set the TeamOnVehicle property for the arty ObjectSpawner, I just worked it out. :)

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        • Refused|64270

          #5
          Re: Commander assets-making them work

          Originally posted by HicRic
          The solution is to set the TeamOnVehicle property for the arty ObjectSpawner, I just worked it out. :)
          ty for that. Works like a charm.

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