Road question for mappers

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  • ski2060

    #1

    Road question for mappers

    Roads... I see plenty of questions about roads on the Bf2 editor site.. but I'm not getting an answer there yet.. can anyone here help?

    One I have is... exacty what function do roads serve in the map itself?

    Other than provide lanes of movement that can be provided by just laying out your map, is there any specific reason to put down the roads/splines/etc instead of just using a detail texture and color to make your own pathways?

    Could you say for instance... put down a concrete detail texture and color in between buildings for an urban map and get away with it?

    I am planning a flat urban map with a lot of buildings, canals criss crossing the area with bridges and walk up points throughout the canals.

    Would I have to use roads anywhere on the map for an urban setting if I didn't want to?

    What advantages to mapping do roads provide?

    Thanks for any answers or insights you may have
  • Senap

    #2
    Originally posted by ski2060
    I am planning a flat urban map with a lot of buildings, canals criss crossing the area with bridges and walk up points throughout the canals.
    Unfortunately, I can't answer your question about the roads.. but I wanted to comment on this.

    Urban map with lots of buildings and such sounds like a lot of fun.. but does it have to be flat? Flat maps feel so boring. Look at the ones in BF2, Karkand, Sharqi Peninsula and Mashtuur - they all have different levels and they are not very flat, especially not Sharqi.

    Just a thought ^_^

    Comment

    • ski2060

      #3
      Well, I planned on having lots of buildings to break up the LOS all over the map, plus sewers leading form the canals to allow flanking/harrassing maneuvers.

      I could throw different levels in it, but since this is my first map I didn't want to freak out.

      one thing at a time hehe...

      Comment

      • cbm487

        #4
        sewers? how?? plus where arethe bridge sections located. as in waht folder?

        Comment

        • ALFfx

          #5
          Ok, roads make it mor real.
          It are textures that follow you landscape.
          Look out make sure you smooth the land before you put them in.
          It so nice to have this. You lay a pline and connect the roadtextures you want and voila you have a road that you can stretch bend and whatever you want.
          It saves detailtextures so you can use all 6 for different things.
          To get the roadtemplates in the editor is a different story but it goes like this.
          In you folder battlefield2/mods/bf2 there is a folder objects (this is used by the editor).
          Now start with opening the object_client.zip in the folder mods/bf2 and extraxt the folder roads/splines into that folder objects.
          Do the same with the object_server.zip.
          Now you will have in the folder objects ---roads/splines. In the splinefolder there must be confiles and datfiles.
          OK now we go to the editor. go to mod-modmanager-editorcontent and uncheck roads.
          Load editor--- now click on the blue plussig in the resources window and add resource.
          go to roads and select the folder splines. Now go to the leveleditor and select the road icon.
          You will see that in the resources window there are now roadtemplates.
          select your spline--choose a roadtemplate and click connect. you don't like it disconnect and connect another one.
          Now you see a road. You will see that in some parts it seems to run under the ground. it will not ingame, ingame it will always be sticking to the ground perfectly, so if there is a hole it will just follow the hole :). Just try it.

          Comment

          • ski2060

            #6
            The question is.... do they provide any in game benefit? Or are roads jsut there for looks?

            If I wanted a middle eastern city with hard packed dirt roads, could I make them using just the texture/color tool and have no problems?

            Would I have to use roads/splines in order for vehicles to make certain sounds/ get movement benefits etc?

            Comment

            • -TSF-Gen. Romano

              #7
              i have a question about roads, when i make them and i make the splines or w/e as straight as I can it is really wavy

              Comment

              • eyasso

                #8
                Originally posted by ALFfx
                Ok, roads make it mor real.
                It are textures that follow you landscape.
                Look out make sure you smooth the land before you put them in.
                It so nice to have this. You lay a pline and connect the roadtextures you want and voila you have a road that you can stretch bend and whatever you want.
                It saves detailtextures so you can use all 6 for different things.
                To get the roadtemplates in the editor is a different story but it goes like this.
                In you folder battlefield2/mods/bf2 there is a folder objects (this is used by the editor).
                Now start with opening the object_client.zip in the folder mods/bf2 and extraxt the folder roads/splines into that folder objects.
                Do the same with the object_server.zip.
                Now you will have in the folder objects ---roads/splines. In the splinefolder there must be confiles and datfiles.
                OK now we go to the editor. go to mod-modmanager-editorcontent and uncheck roads.
                Load editor--- now click on the blue plussig in the resources window and add resource.
                go to roads and select the folder splines. Now go to the leveleditor and select the road icon.
                You will see that in the resources window there are now roadtemplates.
                select your spline--choose a roadtemplate and click connect. you don't like it disconnect and connect another one.
                Now you see a road. You will see that in some parts it seems to run under the ground. it will not ingame, ingame it will always be sticking to the ground perfectly, so if there is a hole it will just follow the hole :). Just try it.
                Hi,

                After selecting the folder splines, I don't see roadtemplates after clicking the road icon.

                Comment

                • -R|F-Glitch

                  #9
                  I said how to do roads in FAQ.



                  No they don't really server any purpose except making your map look better.

                  Comment

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