Nade Launchers should be fixed

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  • imported_xRandoMx

    #16
    If you're going to gimp the gl, I suggest you find something else to give the assault class. Perhaps 6 more magazines per g3 loadout...

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    • ~US~Riggs-

      #17
      ... hell ya the G3 needs more mags... i stoped playing assult because i would always run outa ammo... i play more support now =D

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      • ApexAZ

        #18
        There needs to be an incentive to not use the GL exclusively.

        I hate people who use nothing but the GL. It's lame.

        Longer reload times and an activation time would help.

        Edit: By the way, I play assault almost all the time and yes I do use the grenade launcher but I almost always use it in situations where bullets won't get the job done (i.e. it's purpose).

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        • XxXBlackCrossXxX

          #19
          i hate the noobcannon as well. spawn, die or people jumping in mid air and using it over and over and over and over and over. then i when i didn't die, spawn then arty.

          awful. i just switch server to where people are actually using bullets and skill.

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          • C11.Nemisis

            #20
            all i hear on this forusm is ***** ***** ***** , jesus stop trying to change things in the game

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            • artnez.com

              #21
              lol, increase the splash damage on the 203/GL-30? Ha.. Ha..

              It's fine the way it is. The only problem with it now is that when you shoot it at a body and the grenade explodes behind that body (covering you), you don't get damaged.

              I personally think the grenade launcher just ruins the gameplay. What ever happened to an actual firefight? I haven't seen one of those in BF2 to this day. Everytime a good firefight starts it either gets interrupted by grenade launchers or artillery.

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              • Odinpalen

                #22
                Thats what you just did Nemisis, and we wouldnt have to change the game if people would stop lameing!

                Off topic nemisis who is the girl in the pictures? Send me some links homeboy. I hope its not your mom...

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                • crashtest

                  #23
                  The 203/GP30 are meant to be what they are. Assault is the infantry attack kit. If you are a medic, and die to a 203, that's how it works. You have other advantages, but assault has this. A spec ops can down a tank in no time, with the downside that he exposes himself to danger. The 203/GP30 also has drawbacks, the splash damage isn't that much so even good players can miss, and then they are more vulernable.

                  You can call it the noob tube all you want, but it is the best infantry weapon out there. Ask all of the best players in CAL/TWL, you will see what they say.

                  You may not be having fun getting one-shot killed, but remember, in a competitive game, competition creates fun, not the other way around. If you want to only have fun, go play the Sims 2.

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                  • BravoTwoZeroUK

                    #24
                    Originally posted by -CreepingDeath-
                    I'm really starting to hate this damn nade launchers....people kill you from 1 feet away with a M203...you die, they don't, goddamn crap. There should be a minimum distance just like in America's Army. To me this is a game exploit and people using that exploit are the same as hackers to me.
                    Shut up whinning! If anything should be fixed it's guys using Rockets on Infantry that's pure n00bish behaviour.
                    I use the M203 but at distance,I have ppl nade me up close but ahhh well it's a game

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                    • Leviathan

                      #25
                      GLs take no skill to use from up close, but they do take some skill from a range. If they would just put a minimal distance limitation it would fix everything. Right now all you have to do is walk near someone, point it at the ground under them and fire and you get a kill.

                      GLs do damage the person who shot them though, they just have a very small blast radius. I was playing Karkand and some guy who had been using only the GL for close combat comes out from around a corner, fires his GL right into the wall in front of him and kills himself. It was most hilarious

                      Anyway, 1.03 will be out soon, we can only hope they fix the GL.

                      Comment

                      • ApexAZ

                        #26
                        Originally posted by Leviathan
                        GLs take no skill to use from up close, but they do take some skill from a range. If they would just put a minimal distance limitation it would fix everything. Right now all you have to do is walk near someone, point it at the ground under them and fire and you get a kill.

                        GLs do damage the person who shot them though, they just have a very small blast radius. I was playing Karkand and some guy who had been using only the GL for close combat comes out from around a corner, fires his GL right into the wall in front of him and kills himself. It was most hilarious

                        Anyway, 1.03 will be out soon, we can only hope they fix the GL.
                        I've done that before :p

                        Shooting at a vehicle from behind a corner. Popped out to shoot the second round to finish it off and I clicked a tiny bit too soon... Bam, I'm dead! whoops lol.

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                        • BurnTheWeed

                          #27
                          I thought DC did great job with the GL, it was useful but not for every situation. And it had decent splash.

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                          • Kleinzeit

                            #28
                            IMO, there has to be a comparative advantage in being assault, or noone would play it. The GL is it. The rifle, while powerful, really doesn't outshine those of other classes. The armour doesn't count for a lot either. The reload is pretty slow, and the ammo limited, so I can't really see the problem. If you are getting pwned by assault more often than not, I'd argue that this is about right.

                            The only change I'd make is killing the user if it detonates within a very short distance. Plenty of players drop a grenade or c4 at their feet and die with you, so I'm happy if assault can too.

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                            • tehpwnerofnoobs

                              #29
                              Damage is fine, but they reload too fast. Anything that is a 1 hit kill should have massive recoil/prep time, or a long reload. Since recoil doesn't matter much with noobtubes, reload it is.

                              Another option would be to severely limit ammo capacity so it wouldnt be valid to run around using it primarily, as its a frickin secondary in the first place! I think 1-2 nades tops would really be seeing more rifle action, but then why not just be a medic and heal yourself...thus the list keeps going

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                              • C11.Nemisis

                                #30
                                exactly the assault class has to haev something that sets it apart from all the other classes

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