My complete list of fixes at the moment.

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  • Cadde

    #1

    My complete list of fixes at the moment.

    This is going to be a long list.
    You may not agree with me on several items.
    No need to call me a retard, moron, idiot or any other uncool things.
    I am posting this as my oppinion and it's NOT a list of things that must be fixed, it's a list of suggestions from my part.
    I would like any comments but please take a extra 10 seconds to elaborate it so this thread does'nt become a "You suck, period." reply thread.

    If one fix does not suit you please post an alternative or simply post why you disagree and dont flame me for it. My oppinions are mine, no need to be an ass.

    Now to the list...


    Artillery
    • Longer reload times
    • Destroyed artillery installations need to be repaired to 50% before operational.
    • A more distinctive warning message that artillery is beeing dropped near you. (Maybe a red arty icon on your screen like with mines)
    RADAR'S, UAV'S AND SUPPLY DROPS
    • Longer UAV flight time. (Only slightly)
    • Longer radar scan remeberance time.
    • Supply drops should not repair assets.
    • Supply drops should be a weapon selection platform. (You can choose another kit here, realtime)
    • Supply crates should heal infantry slightly faster.
    COMMANDER
    • Ability for a commander to place a markers on the map that is seen by everyone on the team. (With text?)
    • Commander selects a squad and talk to them exclusively.
    • If a squad reach an objective the commander gets a "Request new orders flash" automatically.
    AIRCRAFT
    • Reloading and repairing should only be possible when landed. (It should be possible to land and rotate on the carrier!)
    • A missile that miss it's LOCKED target is not a team damage missile.
    • Get rid of the 800 feet roof. (Let them fly twice as high before stalling)

    TRANSPORT HELICOPTERS
    • To capture a flag the helicopter must have contact with the ground.
    • Black hawk miniguns is too overpowered. (Optimally replace them with M60's)
    • Engines should be vital areas. (Double the damage?)
    • Armor piercing rounds should pierce the body as well. (Give the M95 a good use, getting the pilot is really one chance in a hundred or higher)
    • Flares should be dropped in pairs of two. (The more flares you drop the bigger chance of not beeing hit, give them 4 pairs of flares that reload a little bit slower.)
    ATTACK HELICOPTERS
    • Adjust the crosshair for the V-10 chopper. (Now you have to aim above the target you want to hit...)
    • Fix the bug where the hellfire is launched but disappear mystically.
    • Make the hellfire respond more often. (Guidance is made in huge steps at the moment)
    • Armor piercing rounds should pierce the body. (And i have noticed that i can stand 3 meters from a chopper with a perfect headshot and the glass is not breached, fix that as well.)
    • Make the attack helicopters a little more instable. (Random wind push it alittle so when you hover so you must fight this as well)
    • Make the attack helicopter a little more agile. (If you gain a speed of 360 KM/H you should be able to climb pretty high before you fall to earth or loose all the speed)
    • If a helicopter is flying with the nose to the sky the back rotor acts as a rudder that turns the helicopter around when traveling backwards. (Making it possible to make a 180 degree turn quickly but dangerously)
    • Make the back rotor slightly more powerful so the pilot can turn the helicopter sideways at eaven greater speeds.
    • Shotsto the engines is double the damage.
    MAIN BATTLE TANKS, APC'S AND MOBILE AA
    • Make the MBT's and AA vehicles travel slightly faster at full speed. (Like in the real world)
    • Give the MBT's stabilized cannons. (They remain on target on slight bumps)
    • Make the M95 pierce the sides of the APC's (Eaven driver shots are possible but very hard because you cant see the driver)
    • Decrease the locking ability of mobile AA vehicles but increase the missile tracking abilities.
    • Make it so that a grenade in the gunner well of the MBT kills the driver.
    • Make the threads breakable.
    CARS
    • Give the buggy a nitrous boost that is very limited but regenerating.
    • Make the whole body of a car pierceable by a M95 bullet.
    • Any shot to the engine is double the damage.
    • If a soldier is run over he should be bumped instead of flattened. (Make good use of the ragdolls)
    • Add a handbrake to every car so soldiers can:
      • Hold a car still so it doesn't roll over them when they exit.
      • Turn a car around 180 degrees when confronted with more powerful vehicles.
    WEAPONS
    • M16A1
      • Lower accuracy with burst fire mode.
    • M4
      • Lower overall accuracy. (I call this the M4 sniper rifle in BF2 because of the redicilous accuracy)
    • L85A1
      • Increase accuracy.
      • Increase damage.
    • ANTI TANK WEAPONS
      • Increase reload time slightly
      • Increase damage given to helicopters by 50%. (Helicopters are not as armoured as APC's)
    • M95 SNIPER RIFLE
      • Every shot to unarmored or armored soldiers should deal 95% damage. (In real life they would die but damage above 100% is not fun in any arcade game)
      • Fix issue with armorpiercing bullets not piercing heli glass sometimes at practically point blank range.
    • SNIPER RIFLES (In general)
      • Bolt action rifles reload while scoped.
      • Diffrent scope magnifications for diffrent rifles. (SVD: 4x, M24: 8x, M95: 12x)
      • Finer crosshair for the SVD and M95. (Too bulky right now)
    • ALL WEAPONS (In general)
      • Increase damage for all weapons.
      • Increase gun shot sound range by 200% (Make them like ambient sound on longer distances)
    NETWORK
    • Fine tune lag compensation. (Some times i can fly the tv guided missile straight into the body of a helicopter and just fly through)
    • Make servers use less bandwidth if in any way possible. (Do ragdolls pose exactly the same on both client and server? Is this needed?)
    • Add buddy list to the server browser.
    • Add buddy list to BF2 in general. (Automatic squad creation/joining when possible)
    • Dont autobalance members of squads. (Pick lone wolves first, regardless of playing time)
    • Add vehicle/proximity radio channel. (Let soldiers hear each other within 20 meters range with volume decreasing over range)
    • Get rid of the soldiers falling through the ground and being teleported back thing.

    Well thats all i can remember right now.

    Please add more idéas if you have any!
    Remember that this is my oppinion and theres no need to call the suggestions ridicilous, just say you dont agree and take the extra time to explain why in a nice fashion and i will reply with either an alternative sollution or an explaination on why i want it that way.

    Cheers for now.

    //Cadde
  • Wranger4400

    #2
    Well, that's quite a long list. I really don't think all of these "problems" need to be fixed, but alout do indeed need to happen.

    Comment

    • UnrealAlex

      #3
      I dont really agree with some of the weapon ones, like increasing dmg, I think the overall dmg is just fine.

      And with some of the attack heli one's I dont agree either.
      Also what crosshair?? Theres no aiming crosshair for helis, only the reticle and thats not for aiming I believe....Did you mean gunner seat crosshair?


      All the other ones I agree with ,especialy increasing the L85 accuracy.

      Its info says "British had to make new aiming tests because its so accurate"
      I cant hit a proned guy 40 feet away from me while proning myself with it....

      Comment

      • Zerstorer23

        #4
        "Reloading and repairing should only be possible when landed. (It should be possible to land and rotate on the carrier!)"

        You don't fly much, do you? Well, for fly boys like me, that would be incredibly stupid, hard, and dangerous.
        People wouldn't really use jets as total weapons. Think, landing is hard, you can crash, over shoot it, go to slow at to high an altitude and plumet. It would suck. And if you know, especially on Oman, its easy to shoot planes when taking off. That would happen a lot if this was true.

        -----------------

        "Make servers use less bandwidth if in any way possible. (Do ragdolls pose exactly the same on both client and server? Is this needed?)"

        Uhh, well, it doesn't bother for "dead on contact" people. But it has to do it for critical people because if the Med saw your death as different, they wouldn't actually revive you, cause you arent there....

        Halo 2 on Xbox Live has the same thing, I see people humping nothing but air when to them, they are humping a guy they just owned. So this is essetial.

        Comment

        • PrayingHands

          #5
          Originally posted by Zerstorer23
          "Reloading and repairing should only be possible when landed. (It should be possible to land and rotate on the carrier!)"

          You don't fly much, do you? Well, for fly boys like me, that would be incredibly stupid, hard, and dangerous.
          People wouldn't really use jets as total weapons. Think, landing is hard, you can crash, over shoot it, go to slow at to high an altitude and plumet. It would suck. And if you know, especially on Oman, its easy to shoot planes when taking off. That would happen a lot if this was true.
          Isn't landing part of a good pillots skill? :p I personally wish people would have at least a little inconvenience reloading/repairing that only fly jets and heli's. The ground vehicles are rediculously underpowered vs air units. A BH can destroy a Tunguska in 4 seconds! In fact, I think the way you can fly over a runway and repair/reload is absurd. My previous title to this was Soldner, where an engineer had to repair you...and you had to land to do that.

          Comment

          • Cadde

            #6
            Originally posted by Al3x
            I dont really agree with some of the weapon ones, like increasing dmg, I think the overall dmg is just fine.

            And with some of the attack heli one's I dont agree either.
            Also what crosshair?? Theres no aiming crosshair for helis, only the reticle and thats not for aiming I believe....Did you mean gunner seat crosshair?


            All the other ones I agree with ,especialy increasing the L85 accuracy.

            Its info says "British had to make new aiming tests because its so accurate"
            I cant hit a proned guy 40 feet away from me while proning myself with it....

            Weapons damage feel so arcade to me.
            Atleast make the soldier scream and loose his stamina and maybe loose his ability to jump or move as fast...
            Seriously injured soldiers may only be able to crawl.
            This effect last until a medic heal him.

            By doing this people will probably become a little bit more careful and not rush into suicide battle like they do now...

            This is balanced out by being able to cripple tanks and apc's...
            Helis could become very weak flyers earlier.

            What heli options in particular do you disagree with?
            And i am referring to the gunner crosshair in the V-10 attack heli yes.
            The bullets hit below the crosshair so you have to aim above the unit you want to kill.


            Some more stuff that i want added.


            SAM SITES

            Jets are too hard to kill as it is now...
            Add SAM sites to some areas of the maps.
            SAM sites can only target jets, not choppers.
            And they have a radar that spots jets and choppers and lock on enemy jets automatically.
            SAM sites can be destroyed by jets and specops and are not human controlled.
            Repairing a SAM site gives the engineer points.
            Blowing them up give the attacker points like it will with other commander assets as of patch 1.03.
            Reload time is very long and missiles are avoidable but pilots will really want to blow theese, if they dont they will die constantly.
            All maps that is very open and accessible to jets should have theese.


            WEAPONS

            Every weapons accuracy should be affected by your current stamina.
            Aiming the weapon will not be as easy as before and will become next to impossible when your stamina is depleated.


            MOVEMENT

            Bunny hopping should become history.
            Sure it's a good tactic but it's ugly and ruin the look of a good battlefield.
            Also when you go prone there should be a slight delay before you can deploy your weapon and fire.

            Going prone should be fast but getting up should take some time.

            More stamina to run with. (It's too short now IMO)



            Well thats it for now.

            //Cadde

            Comment

            • Cadde

              #7
              Originally posted by Zerstorer23
              "Reloading and repairing should only be possible when landed. (It should be possible to land and rotate on the carrier!)"

              You don't fly much, do you? Well, for fly boys like me, that would be incredibly stupid, hard, and dangerous.
              People wouldn't really use jets as total weapons. Think, landing is hard, you can crash, over shoot it, go to slow at to high an altitude and plumet. It would suck. And if you know, especially on Oman, its easy to shoot planes when taking off. That would happen a lot if this was true.

              -----------------

              "Make servers use less bandwidth if in any way possible. (Do ragdolls pose exactly the same on both client and server? Is this needed?)"

              Uhh, well, it doesn't bother for "dead on contact" people. But it has to do it for critical people because if the Med saw your death as different, they wouldn't actually revive you, cause you arent there....

              Halo 2 on Xbox Live has the same thing, I see people humping nothing but air when to them, they are humping a guy they just owned. So this is essetial.

              LANDING THE PLANE

              You have already learned to fly right?
              The problem is that pilots do a circle over the battlefield every 30 - 40 seconds.
              They usually get 5+ kills when they bomb and guys on the target get like 1 - 2 seconds to respond.
              This is a unbalance in the game as i think of it.

              With little adjustment the planes can land and turn on the carrier and other airfields.
              You eaven have the F35 that can hover and land...

              In reality you NEVER become a fighter pilot if the only way to survive is to bail out and pick up another one.
              (They cost 30 million+ each)


              RAGDOLL BANDWIDTH USEAGE

              The thing is that if the servers keep perfect track of how ragdolls are posed the bandwidth used is increased by 30%.
              If the ragdoll die instantly, don't bother syncronising it.
              If the ragdoll is injured just keep track of one coordinate and ignore the arms, legs, head etc...

              Have you ever tried garrys mod for HL2 ?
              If you force ragdolls to be in sync on both the client and server there is INSTANT lag...

              And lagging is a FPS first enemy!!!


              //Cadde

              Comment

              • tehpwnerofnoobs

                #8
                I too agree with some of it.
                Landing to rearm jets would be ok if landing was easier, maybe when I tried it I had a hard time because I am a sucky pilot.
                I agree on decreasing Carbine accuracy...I call them 'automatic sniper rifles' and often say 'too bad the best sniper rifles aren't even sniper rifles'.
                Sniper rifles, all of them, need accuracy boosts. I'd leave the damage alone, heck, even nerf it as long as i can hit a target beyond 200m regularly. To compensate, add scope sway. Stances would determine the amount. LMGs also need to have slight accuracy boosts....how come these long barrelled guns are less accurate than pistols, even when fire 1 shot at a time/short bursts, beyond 100m?
                Assault rifles are fine how they are IMO, though having not played the medic unlock I cannot give good advice on it.
                I too agree its so freakin annoying to get a miraculous hit with a tank on a helo to have it barely take a scratch. Less armor, please. Helo flag capping should be left the way it is if the armor is nerfed. Why shouldn't helo crews be able to cap flags if they now seriously risk getting owned doing it?
                Up the repair/point rate, so for every 250 HP (1000 currently) is repaired gets a point. This would add much more incentive to players to support their friendly tanks.
                AT: Increase SMG damage or accuracy. I myself would prefer accuracy, as their role should still be AT, not pwner of all infantry. But seriously, pistols are better than SMGs =/

                Comment

                • steel609

                  #9
                  I'm not bashing your thread....but dang...is there anything you DO like?

                  Comment

                  • Cadde

                    #10
                    Originally posted by steel609
                    I'm not bashing your thread....but dang...is there anything you DO like?

                    Ooh i like snacks and beer but thats not the point here...
                    There are things in BF2 that i do love but the feel of the game is ruined by the bad parts.


                    -> teh_pwner_of_noobs


                    Helo flag capping is a risky buisness yes. But a fully loaded blackhawk can easily cap a flag in 4 seconds (15 if you add the time it takes for me to fly in and get out)

                    The thing is that helos flag skip around the map while everything else has to move really slow...
                    Two blackhawks can easily cap all flags on FuShe if they start in the back and move back a forth on the side flags until theres only one in the middle.
                    Then they circle the last base and slaughter everything on the ground until every little guy spawn at the chineese base and then they cap that flag too...

                    Defending the flags closest to the china base is very easy after that because the us hold every tank, apc, AA and car on the map and the blackhawks get the flags that someone has taken his time to capture in the rear.

                    Too mutch power to transport helis imo.


                    //Cadde

                    Edited for major spelling error.

                    Comment

                    • Gunslinger145

                      #11
                      I gotta agree with the rag-dolls... Its not essential that the server keeps perfect track of a dead body...

                      Comment

                      • DimmuBorgir

                        #12
                        thats a good list but one thing i want to point out is the M95 crosshair actually looks like that

                        Comment

                        • imported_Wasp

                          #13
                          If they where to make you land to repair or reload a plane they would have to do something about the planes behaviour. It's extremely hard to calculate the landing because of the slow response from the plane even if you hit full reverse. You go forward with almost full speed until the brake suddenly kicks in and then the plane stalls very quickly and plummets to the ground. Another thing is when you finally land you have to turn the plane around again to be able to take off. Considering all the llamahs who camp enemy airports with jeeps and apc's it would be a nightmare. Try landing a plane at the MEC airport on Kubra Dam yourself.. Have fun!

                          One of the most important things to fix is the teamkill/teamdamage system. It's needs a complete overhaul. I wonder what kind of beta testing this game went through prior to release considering how badly this system works...

                          The way the 203/GP 30 works now is laughable. You can kill ppl at 3 meters and not get hurt. Even at very close range you will only take some damage while killing an enemy. This thing should not detonate any closer than 50 - 60 meters. The worst part in BF2 is that you can get this on every map. In BFV it was limited to certain maps atleast. Using it long range is just fine by me. That's what it was made for. Then it could also have a bit more splash damage.

                          Some guns are so underpowered it's a nightmare to use them. Like the AT submachine gun. I'm glad I unlocked the DAO12 so I don't have to use the AT peashooter.. You cant use the unlocks in clan matches though..

                          Get rid of the damn beeping when you are targeted. It drives me nuts listening to that sound when I'm flying a chopper. I agree on the Blackhawk part. It's a nightmare being MEC on Mashtuur City with that thing flying around. The MEC counterpart is a POS. The Blackhawk can end a round in Mashtuur in 2 minutes.

                          Comment

                          • =)BiT(=LILTTALK

                            #14
                            sound like a huge wish list

                            Comment

                            • [Tex]Headinjury

                              #15
                              I agree with most of what you say but some would be hard or near impossible to fix in the current game.

                              Even if the official EA patch doesnt fix all this the mods will probably do most of it at one time or another.

                              Comment

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