This is going to be a long list.
You may not agree with me on several items.
No need to call me a retard, moron, idiot or any other uncool things.
I am posting this as my oppinion and it's NOT a list of things that must be fixed, it's a list of suggestions from my part.
I would like any comments but please take a extra 10 seconds to elaborate it so this thread does'nt become a "You suck, period." reply thread.
If one fix does not suit you please post an alternative or simply post why you disagree and dont flame me for it. My oppinions are mine, no need to be an ass.
Now to the list...
Artillery
TRANSPORT HELICOPTERS
Well thats all i can remember right now.
Please add more idéas if you have any!
Remember that this is my oppinion and theres no need to call the suggestions ridicilous, just say you dont agree and take the extra time to explain why in a nice fashion and i will reply with either an alternative sollution or an explaination on why i want it that way.
Cheers for now.
//Cadde
You may not agree with me on several items.
No need to call me a retard, moron, idiot or any other uncool things.
I am posting this as my oppinion and it's NOT a list of things that must be fixed, it's a list of suggestions from my part.
I would like any comments but please take a extra 10 seconds to elaborate it so this thread does'nt become a "You suck, period." reply thread.
If one fix does not suit you please post an alternative or simply post why you disagree and dont flame me for it. My oppinions are mine, no need to be an ass.
Now to the list...
Artillery
- Longer reload times
- Destroyed artillery installations need to be repaired to 50% before operational.
- A more distinctive warning message that artillery is beeing dropped near you. (Maybe a red arty icon on your screen like with mines)
- Longer UAV flight time. (Only slightly)
- Longer radar scan remeberance time.
- Supply drops should not repair assets.
- Supply drops should be a weapon selection platform. (You can choose another kit here, realtime)
- Supply crates should heal infantry slightly faster.
- Ability for a commander to place a markers on the map that is seen by everyone on the team. (With text?)
- Commander selects a squad and talk to them exclusively.
- If a squad reach an objective the commander gets a "Request new orders flash" automatically.
- Reloading and repairing should only be possible when landed. (It should be possible to land and rotate on the carrier!)
- A missile that miss it's LOCKED target is not a team damage missile.
- Get rid of the 800 feet roof. (Let them fly twice as high before stalling)
TRANSPORT HELICOPTERS
- To capture a flag the helicopter must have contact with the ground.
- Black hawk miniguns is too overpowered. (Optimally replace them with M60's)
- Engines should be vital areas. (Double the damage?)
- Armor piercing rounds should pierce the body as well. (Give the M95 a good use, getting the pilot is really one chance in a hundred or higher)
- Flares should be dropped in pairs of two. (The more flares you drop the bigger chance of not beeing hit, give them 4 pairs of flares that reload a little bit slower.)
- Adjust the crosshair for the V-10 chopper. (Now you have to aim above the target you want to hit...)
- Fix the bug where the hellfire is launched but disappear mystically.
- Make the hellfire respond more often. (Guidance is made in huge steps at the moment)
- Armor piercing rounds should pierce the body. (And i have noticed that i can stand 3 meters from a chopper with a perfect headshot and the glass is not breached, fix that as well.)
- Make the attack helicopters a little more instable. (Random wind push it alittle so when you hover so you must fight this as well)
- Make the attack helicopter a little more agile. (If you gain a speed of 360 KM/H you should be able to climb pretty high before you fall to earth or loose all the speed)
- If a helicopter is flying with the nose to the sky the back rotor acts as a rudder that turns the helicopter around when traveling backwards. (Making it possible to make a 180 degree turn quickly but dangerously)
- Make the back rotor slightly more powerful so the pilot can turn the helicopter sideways at eaven greater speeds.
- Shotsto the engines is double the damage.
- Make the MBT's and AA vehicles travel slightly faster at full speed. (Like in the real world)
- Give the MBT's stabilized cannons. (They remain on target on slight bumps)
- Make the M95 pierce the sides of the APC's (Eaven driver shots are possible but very hard because you cant see the driver)
- Decrease the locking ability of mobile AA vehicles but increase the missile tracking abilities.
- Make it so that a grenade in the gunner well of the MBT kills the driver.
- Make the threads breakable.
- Give the buggy a nitrous boost that is very limited but regenerating.
- Make the whole body of a car pierceable by a M95 bullet.
- Any shot to the engine is double the damage.
- If a soldier is run over he should be bumped instead of flattened. (Make good use of the ragdolls)
- Add a handbrake to every car so soldiers can:
- Hold a car still so it doesn't roll over them when they exit.
- Turn a car around 180 degrees when confronted with more powerful vehicles.
- M16A1
- Lower accuracy with burst fire mode.
- M4
- Lower overall accuracy. (I call this the M4 sniper rifle in BF2 because of the redicilous accuracy)
- L85A1
- Increase accuracy.
- Increase damage.
- ANTI TANK WEAPONS
- Increase reload time slightly
- Increase damage given to helicopters by 50%. (Helicopters are not as armoured as APC's)
- M95 SNIPER RIFLE
- Every shot to unarmored or armored soldiers should deal 95% damage. (In real life they would die but damage above 100% is not fun in any arcade game)
- Fix issue with armorpiercing bullets not piercing heli glass sometimes at practically point blank range.
- SNIPER RIFLES (In general)
- Bolt action rifles reload while scoped.
- Diffrent scope magnifications for diffrent rifles. (SVD: 4x, M24: 8x, M95: 12x)
- Finer crosshair for the SVD and M95. (Too bulky right now)
- ALL WEAPONS (In general)
- Increase damage for all weapons.
- Increase gun shot sound range by 200% (Make them like ambient sound on longer distances)
- Fine tune lag compensation. (Some times i can fly the tv guided missile straight into the body of a helicopter and just fly through)
- Make servers use less bandwidth if in any way possible. (Do ragdolls pose exactly the same on both client and server? Is this needed?)
- Add buddy list to the server browser.
- Add buddy list to BF2 in general. (Automatic squad creation/joining when possible)
- Dont autobalance members of squads. (Pick lone wolves first, regardless of playing time)
- Add vehicle/proximity radio channel. (Let soldiers hear each other within 20 meters range with volume decreasing over range)
- Get rid of the soldiers falling through the ground and being teleported back thing.
Well thats all i can remember right now.
Please add more idéas if you have any!
Remember that this is my oppinion and theres no need to call the suggestions ridicilous, just say you dont agree and take the extra time to explain why in a nice fashion and i will reply with either an alternative sollution or an explaination on why i want it that way.
Cheers for now.
//Cadde
In fact, I think the way you can fly over a runway and repair/reload is absurd. My previous title to this was Soldner, where an engineer had to repair you...and you had to land to do that.
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