I just finished commanding a pretty good game. Got my Commander Badge (40) and the Ribbon (50) in 1 round, so here's how it went!
*Notes:
1. You need to acheive the required score before the 2x multiplier
2. Your score is based on your team's average score
3. For the whiners: This is not a guide on how to be a good commander. This is a guide on how to GET YOUR AWARDS.
INFO
Map: Gulf of Oman (64)
Players: 17 (8 MEC vs 9 USMC)
Time Limit: 0
Starting Tickets: 300:300
Team: MEC
Final score: 104 (2x for teh win!)
GUIDE
First, it really helps if your team has squads. In a low player game, each squad will probably have 2 or less people in them. Give each squad orders, or you can hold CRTL and select all the squads, and give them all the same orders. As long as they accept and the orders are completed, you will receive points. Everytime an order is completed, give a new one.
Second, scan and spot everything you can. If your team kills anything that you've spotted, you receive points.
Third, when your team is approaching an enemy point, give them UAV support and spot everything you can, even if they can see already see it. Same concept, you'll receive points for each spotted enemy killed, and for the flag capture.
Also, I've read some guides where they say to hold back on Supplies. I didn't want to do this because as the Commander, I'm supposed to keep my team healthy and happy.
Last, do NOT use Artillery. You receive nothing positive for the use of Artillery, only negative for teamkills.
LOGIC
The whole idea is to gather as many points as you can, without screwing your team over. Let the enemy take over control points, so your team and take them back. If enough control points are cycled, then you should end with a good amount of points. However, make sure you support your team as they carry out your orders. Another thing to consider is the game length. The longer the round, the more points you get. This is another reason why you shouldn't use Artillery. For every death that occurs, a ticket is taken away, thus making the game end faster.
I've never seen a game where the entire team praised the Commander, and *****ed off the one guy who decided to mutiny, until now :cry:
SUMMARY
1. Find a quiet 64 player game with no time limit
2. Choose a map with a lot of Control Points
3. Give orders give orders give orders
4. Spot spot spot spot spot spot spot every enemy
5. Try to encourage control point cycling
6. Don't hold back on the team. Give them UAV and Supplies to help them capture points
7. Don't use Artillery. Don't want to risk the TK and end the game faster
8. Have fun! Talk with your team about tits or whatever you want
Thanks for reading guys, and have fun!
*Notes:
1. You need to acheive the required score before the 2x multiplier
2. Your score is based on your team's average score
3. For the whiners: This is not a guide on how to be a good commander. This is a guide on how to GET YOUR AWARDS.
INFO
Map: Gulf of Oman (64)
Players: 17 (8 MEC vs 9 USMC)
Time Limit: 0
Starting Tickets: 300:300
Team: MEC
Final score: 104 (2x for teh win!)
GUIDE
First, it really helps if your team has squads. In a low player game, each squad will probably have 2 or less people in them. Give each squad orders, or you can hold CRTL and select all the squads, and give them all the same orders. As long as they accept and the orders are completed, you will receive points. Everytime an order is completed, give a new one.
Second, scan and spot everything you can. If your team kills anything that you've spotted, you receive points.
Third, when your team is approaching an enemy point, give them UAV support and spot everything you can, even if they can see already see it. Same concept, you'll receive points for each spotted enemy killed, and for the flag capture.
Also, I've read some guides where they say to hold back on Supplies. I didn't want to do this because as the Commander, I'm supposed to keep my team healthy and happy.
Last, do NOT use Artillery. You receive nothing positive for the use of Artillery, only negative for teamkills.
LOGIC
The whole idea is to gather as many points as you can, without screwing your team over. Let the enemy take over control points, so your team and take them back. If enough control points are cycled, then you should end with a good amount of points. However, make sure you support your team as they carry out your orders. Another thing to consider is the game length. The longer the round, the more points you get. This is another reason why you shouldn't use Artillery. For every death that occurs, a ticket is taken away, thus making the game end faster.
I've never seen a game where the entire team praised the Commander, and *****ed off the one guy who decided to mutiny, until now :cry:
SUMMARY
1. Find a quiet 64 player game with no time limit
2. Choose a map with a lot of Control Points
3. Give orders give orders give orders
4. Spot spot spot spot spot spot spot every enemy
5. Try to encourage control point cycling
6. Don't hold back on the team. Give them UAV and Supplies to help them capture points
7. Don't use Artillery. Don't want to risk the TK and end the game faster
8. Have fun! Talk with your team about tits or whatever you want

Thanks for reading guys, and have fun!
Comment