Bombardier LaserGuided Missles Thread

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  • pHk

    #1

    Bombardier LaserGuided Missles Thread

    First off; excuse if this has already been clarified, I have tried to find it (not only here, I browsed a lot of other forums on this issue).

    As the threadtitle suggests, my issues are with the bombardier (secondary gunner/co-pilot) in the bomberjets. We all know these have laser guided missiles, we all know we need a considerate pilot and we even know it's best to slow down to give the gunner time to lock. What - however - no one seems to know is exactly WHY the rockets sometimes lose their lock imediately and why they sometimes go nowhere. You know what I'm talking about, I've seen it in other threads around here.

    I'm a fanatic co-pilot together with a good mate of mine, who is the pilot. We kick ass together, as any good team would, but sometimes these laser guided rockets piss me off so hard. They sometimes - completely randomly - seem to go nowhere for some reason. We personally think it has something to do with wings of the jet (rockets are attached to the wings, left an right). In case you haven't noticed, these rockets have - what seems - 2 identical slots (as you would on a chopper; 1 slot for the TV guided rocket en 1 for the cannon). However I don't think they're slots, as slots would mean that you can select the first or the second, which is not the case here. They only seem to react when using mousewheel, or when pressing the 2 button. Maybe some frequent bombers on here can experiment a bit, try to figure out what they're for?

    My questions:
    Does anyone know FOR A FACT why these rockets malfunction?
    Does anyone know if the "slots" I described above have anything to do with it?
    If yes, how do you operate them correctly, if not, what are the slots for?

    Thanks for taking the time to read what I had to say, hoping to get some answers because I want to sort this malfunctioning out.

    EDIT: a suggestion for the slots might be that they have reserved two slots for each secondary gunner (whether in a chopper or a jet), where for the chopper they would be used to switch to cannon/rockets. For co-pilots in jets this doesn't apply, they only have one weapon so maybe thats why there are 2 identical slots for the laser guided missiles.
  • ExpolsivesExpert

    #2
    Yep thats a gripe of mine too, its so annoying when your the gunner in the Attack Chopper and the Pilot flys around at 100 mile and hour missing everything, theres no way to get good lock on doing this, but then some peaple only play for themselves.
    Im not sure about missle misfunction, sounds alittle technical for me.

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    • pHk

      #3
      To keep this going straight; I have no issue what so ever with the TV guided missiles on the attack helicopters. The above thread is solely about the laser guided missiles, as they are the only missiles that lock on to ground targets.

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      • TGL|Badlizzard
        TGL Anti-Cheat Director
        • Jan 2005
        • 1380

        #4
        Well when you figure that out, maybe you will figure out why stingers malfunction 70% of the time, from a complete lock on to a 90 degree swerve to hit a friendly.

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        • WrAth2110

          #5
          Slots.... Not really sure what your talking about. If your talking about switching from weapon to weapon, i dont know what that would have to with accuracy or compatance.

          As far as the bad lock ons'. I believe that has to do with the angel of the plane. If it is pointing up wards the missle seems to miss the target, if downwards or straight it seems to be a successful shot.

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          • pHk

            #6
            Originally posted by WrAth2110
            Slots.... Not really sure what your talking about.
            Try it, when you're in the co-pilot seat, you can "switch guns" using your mousewheel or 2 key. Theyre both identical (namely laserguided rockets).

            I'm more & more beginning to think that the jet indeed, like said above, has to be perfectly lined up in order to get a good lock missile (I'll test this more extensively). It's that or it's just a bug.

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            • Cotizi

              #7
              Originally posted by BadLizzard
              Well when you figure that out, maybe you will figure out why stingers malfunction 70% of the time, from a complete lock on to a 90 degree swerve to hit a friendly.


              thats becuase stingers are noobs....they have the same IQ as bf2 noobs... so therefore they prefer to tk and/or TK punish....therefore they try as best as they can to seek out friendly targets....maybe they like the colors blue and green more than red....i dunno....


              in all seriousness its all probably a bug...laser missiles included. they simple didnt work out all the bugs and wont be able to address it until the patch coming up at the earliest.

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