I think Slosh's thread explains it. 2nd number is delay between frames.
Then why is it there? I mean really are dice that stupid? milliseconds between frames is a simple calculation you can do in your head. 1000/Current frames per seconds = milliseconds between frames.
why the heck would they need that displayed it doesn't serve any purpose's at all.
Dutch, you must have been extreeeemely bored to have drudged up a 10 day old thread.
Or perhaps he used the search button, something far too many people fail to use.....
Its delay. Why would a fps based command give you cpu usage, lol. And I'm sure cpu usage runs a fair amount higher than what that # typicallly represents..... Especially if you compared while alt-tabbed, the usage would drop untill you brought the game back up..
Finally the eternal BF2 Question is answered for me.. I never actually knew it was the CPU Usage it always stayed at 10 or something. Thanks for sharing..
it's not the CPU usage KoMeT
left number: frames per second
right number: time in milliseconds between frames
100000000000000000000% correct
the 2nd number is about worthless- all you care about is FPS -
more is better - duh -turn off the eye candy to get as much as possible
and to those above that called posters noobs because they asked a decent question , and then got it wrong themselves?????????????
cpu usage
:wall: :wall: :wall: :wall: :wall: :wall: :wall: :wall:
some people are such IDIOTS/JERKS
to the rest = ask away - most of us are happy to help you
not ridicule you
Originally posted by Sir. Eden
Then why is it there? I mean really are dice that stupid................
As said above, the second number is not CPU usage. When I built my computer, I planned to be CPU limited in BF2 and I am...it runs at 100% the entire time I'm playing. However, the 2nd number on the screen does not stay at 100 during gameplay (in fact, I've never seen it that high). It was a good guess though.
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