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  • #16
    Re: renderer.drawfps1 frames per second

    Dutch, you must have been extreeeemely bored to have drudged up a 10 day old thread.

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    • #17
      Re: renderer.drawfps1 frames per second

      Originally posted by DutchMillman
      I think Slosh's thread explains it. 2nd number is delay between frames.
      Then why is it there? I mean really are dice that stupid? milliseconds between frames is a simple calculation you can do in your head. 1000/Current frames per seconds = milliseconds between frames.

      why the heck would they need that displayed it doesn't serve any purpose's at all.

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      • #18
        Re: renderer.drawfps1 frames per second

        Originally posted by Jofaba
        Dutch, you must have been extreeeemely bored to have drudged up a 10 day old thread.
        only 10? something around a month i count

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        • #19
          Re: renderer.drawfps1 frames per second

          Originally posted by Jofaba
          Dutch, you must have been extreeeemely bored to have drudged up a 10 day old thread.
          Or perhaps he used the search button, something far too many people fail to use.....

          Its delay. Why would a fps based command give you cpu usage, lol. And I'm sure cpu usage runs a fair amount higher than what that # typicallly represents..... Especially if you compared while alt-tabbed, the usage would drop untill you brought the game back up..

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          • #20
            Re: renderer.drawfps1 frames per second

            Finally the eternal BF2 Question is answered for me.. I never actually knew it was the CPU Usage it always stayed at 10 or something. Thanks for sharing..

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            • #21
              Re: renderer.drawfps1 frames per second

              it's not the CPU usage KoMeT
              left number: frames per second
              right number: time in milliseconds between frames

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              • #22
                Re: renderer.drawfps1 frames per second

                Originally posted by Eddie Israel
                it's not the CPU usage KoMeT
                left number: frames per second
                right number: time in milliseconds between frames

                100000000000000000000% correct

                the 2nd number is about worthless- all you care about is FPS -
                more is better - duh -turn off the eye candy to get as much as possible


                and to those above that called posters noobs because they asked a decent question , and then got it wrong themselves?????????????
                cpu usage
                :wall: :wall: :wall: :wall: :wall: :wall: :wall: :wall:

                some people are such IDIOTS/JERKS

                to the rest = ask away - most of us are happy to help you
                not ridicule you

                Originally posted by Sir. Eden
                Then why is it there? I mean really are dice that stupid................
                rhetorical , right?

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                • #23
                  Re: renderer.drawfps1 frames per second

                  As said above, the second number is not CPU usage. When I built my computer, I planned to be CPU limited in BF2 and I am...it runs at 100% the entire time I'm playing. However, the 2nd number on the screen does not stay at 100 during gameplay (in fact, I've never seen it that high). It was a good guess though.

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                  • #24
                    Re: renderer.drawfps1 frames per second

                    Yeah you're right, last post was in August and this is September lol. I hadn't slept for nearly 40 hours when I said that =P

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                    • #25
                      Re: renderer.drawfps1 frames per second

                      Originally posted by dfr.mav
                      first # on the left is the FPS, second # is the CPU usage, noob.
                      Your called someone a noob for asking a question?


                      OK, whats the meaning of life?
                      What! You don't know!
                      N00B

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                      • #26
                        Re: renderer.drawfps1 frames per second

                        renderer.drawFps [0,1] - Displays the current frames per second (FPS) and the time in milliseconds between frames.

                        Per tweakguides
                        http://www.tweakguides.com/BF2_8.html

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                        • #27
                          Re: renderer.drawfps1 frames per second

                          :locked: :locked:

                          question answered, move on to the next thread....

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