Reducing flag capture rate

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  • Wreck0

    #1

    Reducing flag capture rate

    Does this mod forum take suggestions? I know some mod forums are violently allergic to them. Anyway, here's mine:

    Anyone thought of reducing the flag capping rates? Like doubling them? That might create the kind of organized offence/determined defence play those who don't like round rosie play prefer. I don't mind round rosie play, but I also like variety. Reducing the capture rates would mean you could use the current maps but have them play very differently.

    You could mixed it up by keeping the uncapping rate (enemy to neutral) normal, but doubling or tripling the capping rate (neutral to friendly). Then both sides would be forced to mobilize forces and project strength rather than simply one side spawn defending. That could lead to some interesting non-spawn fights over contested territory.

    This might be a good thing to make a option for server admins too, if EA wants to consider it. It would make for some interesting variety.

    Edit: Heck, multiplying the flag capture radius by 5 or 10 might work too.
  • FFOLKES

    #2
    Re: Reducing flag capture rate

    good idea. You can do this in SP right now. Just edit the gameplayobjects.con file.

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