I know it's great to see a body soaring through the sky, toppling head over shoes and then sliding down a hill till it stops in a comical fashion, but for the most part they look ridiculous. This is especially true when you simply gun a guy down. If he's moving at all he'll pop up into the air a little bit, float for a half second and then like a deflated balloon sink to the ground. Several times recently I've unloaded at a guy, thought he was dead, but instead just jumped in a strange way and then finishes me off with a bullet to the head. At least with BF1942 you could tell the moment you killed someone because they would grab their chest and collapse, or fly backwards (even flapping their arms in a vain attempt to fly when fired high in the sky).
I suggest giving them some kind of weight. CS:S does their fairly well, when you kill someone they crumble on themselves not fly in all directions. A slow fall like their head is pulling them down and then their body following would be the most realistic. If someone gets killed by an explosion then by all means have it send them to the moon, but if I shoot someone with my pistol I don't want them flailing about as they float to the ground like a sad balloon animal.
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I suggest giving them some kind of weight. CS:S does their fairly well, when you kill someone they crumble on themselves not fly in all directions. A slow fall like their head is pulling them down and then their body following would be the most realistic. If someone gets killed by an explosion then by all means have it send them to the moon, but if I shoot someone with my pistol I don't want them flailing about as they float to the ground like a sad balloon animal.
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