Gameplay tweaks, Dice read this!

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  • powersmoker

    #1

    Gameplay tweaks, Dice read this!

    Commander:
    A commander should not be able to issue artillery on his own. Let the squadleaders issue artillery strikes, the commander can agree/disagree.

    Squads:
    After a squadleader leaves, a squad should automatically be deleted. Right now it's difficult to find good squads on the publics, because a lot of them have squadleaders that don't have the intention of fulfilling their role.
  • Chris369

    #2
    Originally posted by powersmoker
    Squads:
    After a squadleader leaves, a squad should automatically be deleted. Right now it's difficult to find good squads on the publics, because a lot of them have squadleaders that don't have the intention of fulfilling their role.
    I couldnt agree more with that. Theres nothing worse that sittintg in a squad with a squad leader that hasnt got a clue how to issue commands. It totaly defeats the object of being in a squad as everyone runs around doing what they wont. They might aswell be lone wolfs.

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    • FM_Echo_One

      #3
      Even though I've asked for artillery many times as SL, it's always been denied. I (& squad) just love getting engaged by 7-8 guys with tank/APC support and then over run. I call for artillery...denied. We all die, then the commander calls it in. By that time, the enemies are gone. I guess the artillery was recharging...

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