I dont know if the BF2 devs read these forums, but if they do I hope they are paying attention to the 'fave maps' polls. Strike On Karkand always comes out on top, there is a good reason for this and it is due to the poor design of many of the other maps.
Now, I see this game as essentially a FPS with vehicles, it isn't a tank sim, or a flight sim, it is a nice squad based shooter. Yet many of the maps are completely devoid of any infantry focus.
Good maps in this game are essentially LINEAR with only a few flanking routes, this ensures decent focused firefights, with some tactical options.
Those maps with bases all over the place (the Dam one, most of the Chinese ones) play pretty much like deathmatch, with players running hither and yon, randomly capping bases, sometimes spotting the enemy and popping off a few shots, there is no sense of a FRONTLINE, no real sense of progress.
Contrast with Strike On Karkand, where the defenders can form a line that the attackers must breach, you get some awesome firefights and some great action. Squad level tactics can make a huge difference and you can immediately see your teams progress, this map feels much more about TERRITORY and not just ticket count. It sort of loses things a bit on the 64 player version with the dog-leg across the river, but it is still the best map by a mile.
So, in summary. Make the maps more linear and more focused, play to the games strengths - infantry combat.
Now, I see this game as essentially a FPS with vehicles, it isn't a tank sim, or a flight sim, it is a nice squad based shooter. Yet many of the maps are completely devoid of any infantry focus.
Good maps in this game are essentially LINEAR with only a few flanking routes, this ensures decent focused firefights, with some tactical options.
Those maps with bases all over the place (the Dam one, most of the Chinese ones) play pretty much like deathmatch, with players running hither and yon, randomly capping bases, sometimes spotting the enemy and popping off a few shots, there is no sense of a FRONTLINE, no real sense of progress.
Contrast with Strike On Karkand, where the defenders can form a line that the attackers must breach, you get some awesome firefights and some great action. Squad level tactics can make a huge difference and you can immediately see your teams progress, this map feels much more about TERRITORY and not just ticket count. It sort of loses things a bit on the 64 player version with the dog-leg across the river, but it is still the best map by a mile.
So, in summary. Make the maps more linear and more focused, play to the games strengths - infantry combat.
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