I found this in a file...
If you remember...
I was complaining about the points...
I said that... " i want more defence "
I also said that " i think holding a flag possition and having more then 50% of the flags on a map should give more points then it does currently "
Seems like a kill is worth more then holding the majority of the flags....
So if there are 6 flags... and your team has 4 and the enemy has 2...
it really does not help very much,....
So i snooped around and i found this information in a file...
-----------------------------------
# conquest
TAKEOVERTYPE_CAPTURE = 1
TAKEOVERTYPE_NEUTRALIZE = 2
SCORE_CAPTURE = 2
SCORE_NEUTRALIZE = 2
SCORE_CAPTUREASSIST = 1
SCORE_NEUTRALIZEASSIST = 1
SCORE_DEFEND = 1
Top = 0
Middle = 1
Bottom = 2
-----------------------------------
Also later down in the file i found this as well...
-----------------------------------
# actual ticket loss calculation function
def calcTicketLossForTeam(team, otherTeamAreaValue, otherTeamAreaOverweight):
if otherTeamAreaValue >= 100 and otherTeamAreaOverweight > 0:
ticketLossPerSecond = (bf2.gameLogic.getDefaultTicketLossPerMin(team) / 60.0) * (otherTeamAreaOverweight / 100.0)
return ticketLossPerSecond
else:
return 0
-----------------------------------
You can see it shows that it takes about 1 minute to get 1 extra ticket...
for holding more flags...
i think i might change this number...
from
(team) / 60.0) * (otherTeamAreaOverweight / 100.0)
to
(team) / 15.0) * (otherTeamAreaOverweight / 100.0)
and try a single player map...
I dont know if this will work...
But i really think this game needs to be much more about taking and holding "KEY" locations...
This is not QUAKE!!!
Killing should give points too...
But not more then holding "KEY" objectives...
This is a Tacticle, Stratigic, FPS...
Not a frag fest...
So can one of you try to play with this file and see what happens ?
This might help people mod there servers to be less of a frag fest... and more of a teamwork fest :)
So goto your directory...
Battlefield 2 / mods / bf2 / python / game / gamemodes / gpm_cq.py
open it and see whats in there...
maybe you can find more then i did...
I think this might be the beggining to making this a GREAT "non-quake"
tacticle, stratigic, FPS!!!!
Good luck and thanks...
If you remember...
I was complaining about the points...
I said that... " i want more defence "
I also said that " i think holding a flag possition and having more then 50% of the flags on a map should give more points then it does currently "
Seems like a kill is worth more then holding the majority of the flags....
So if there are 6 flags... and your team has 4 and the enemy has 2...
it really does not help very much,....
So i snooped around and i found this information in a file...
-----------------------------------
# conquest
TAKEOVERTYPE_CAPTURE = 1
TAKEOVERTYPE_NEUTRALIZE = 2
SCORE_CAPTURE = 2
SCORE_NEUTRALIZE = 2
SCORE_CAPTUREASSIST = 1
SCORE_NEUTRALIZEASSIST = 1
SCORE_DEFEND = 1
Top = 0
Middle = 1
Bottom = 2
-----------------------------------
Also later down in the file i found this as well...
-----------------------------------
# actual ticket loss calculation function
def calcTicketLossForTeam(team, otherTeamAreaValue, otherTeamAreaOverweight):
if otherTeamAreaValue >= 100 and otherTeamAreaOverweight > 0:
ticketLossPerSecond = (bf2.gameLogic.getDefaultTicketLossPerMin(team) / 60.0) * (otherTeamAreaOverweight / 100.0)
return ticketLossPerSecond
else:
return 0
-----------------------------------
You can see it shows that it takes about 1 minute to get 1 extra ticket...
for holding more flags...
i think i might change this number...
from
(team) / 60.0) * (otherTeamAreaOverweight / 100.0)
to
(team) / 15.0) * (otherTeamAreaOverweight / 100.0)
and try a single player map...
I dont know if this will work...
But i really think this game needs to be much more about taking and holding "KEY" locations...
This is not QUAKE!!!
Killing should give points too...
But not more then holding "KEY" objectives...
This is a Tacticle, Stratigic, FPS...
Not a frag fest...
So can one of you try to play with this file and see what happens ?
This might help people mod there servers to be less of a frag fest... and more of a teamwork fest :)
So goto your directory...
Battlefield 2 / mods / bf2 / python / game / gamemodes / gpm_cq.py
open it and see whats in there...
maybe you can find more then i did...
I think this might be the beggining to making this a GREAT "non-quake"
tacticle, stratigic, FPS!!!!
Good luck and thanks...
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