not that we ever had it, but playing on 64 person servers, the server feels kinda crowded enough as it is. when i think of what 128 servers would be like, i dont really miss em. an1 still feel really strongly in favor for this feature?
an1 miss 128player servers? i dont
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I hate it when servers have 64 players on 32, or 16 player maps, and don't increase the ticket ratio
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wonder if u can lease a ranked server...then put on a custom map where its just a small room, even at 64 players. then u can quickly become commander and artillary the whole room to stat whore...FTW! probably not but stat whores can dream, cant they? (they probably dont dream, cause to do that u need to sleep, but they too busying stat whoring....stat whores)
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it would then be a fight for commander and mutiny left and right. so each player only gets like one good attack then voted off
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Ranked Server Providers aren't allowed to use any custom maps and certain settings have to be set a certain way so that EA Games will let you be a ranked server provider. Also 64 Slot BF2 servers already eat up more then 2000 GB of Bandwidth a month if full almost 24/7 a day, so a 128 slot would be too expensive to run!
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Originally posted by charlesbiannot that we ever had it, but playing on 64 person servers, the server feels kinda crowded enough as it is. when i think of what 128 servers would be like, i dont really miss em. an1 still feel really strongly in favor for this feature?
bf games have very very small maps... 64 is more then enough.
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lol no they dont run across kubra damn from the american base to the MEC base and then talk. :laugh:
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Originally posted by $G-MONEY SMITH$lol no they dont run across kubra damn from the american base to the MEC base and then talk. :laugh:
run across any map from soldner... or operation flashpoint. When your back in a few hours then talk
bf2 maps are very small for what they are trying to accomplish.
I had a sniper mission in operation flashpoint where you had a 8 minute chopper ride BEFORE it dropped you off and you had to hoof it on foot for another 30 min to the target, then 30+ min back if you lived.
Bf2 maps are quite small.
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They dropped support of the 128 player servers. Just FYI. Only because there is no other game that is as in-depth as BF2 is, with the view distance, and detail, and lighting, that has more then 64, most don't even support 32. So as far as EA is concerned, they are ahead of the curve yet.
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128 player support is still in, the editor has an option in the map section if you want to make a 16, 32, 64, or 128 player map.
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Well good luck on that one, lol. I'd like to see a server do that. Maybe LAN but online, no way in hell. And the LAN would have to be a gigabyte adapter, not a 100mpbs.
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My favourite servers are the 48 player ones. They are still on the 64 player maps, but there's not so much spawn killing. Plus they seem a bit easier to get teamwork and the chain of command going.
BTW, hack your singleplayer game to increase the number of bots on the 16 player maps. (And see how fast the game crashes!) I've played with 99 bots... for about five minutes. :)
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