Wire cutters!!!

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  • TaeKwonDoDo

    #31
    Originally posted by Cqua
    How about this then, Fence Cutters?
    There are lots of fences with no openings aroun urban maps...
    Definately, this would give the spec ops a cewl extra function .. so just give em a leatherman (or something).. cut fences .. disable C4, and possibly even open your lunch..... for those campers still out there not playing CS

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    • DoomXexec311

      #32
      best way to get rid of a spawn thats in c4's is find the source aka the guy that planted the c4 and kill him :o

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      • rnu

        #33
        ... when i said the ablity to pick up C4, i wasnt talking about others, i was talking about just your own

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        • Athan

          #34
          1) Disarming C4, hrrrrmmmm. I guess if the guy that planted it isn't around to set it off then you may as well be able to. It can happen, he may have planted it, waited 5 minutes, nothing happened, so went to be more useful elsewhere. Also it does stick around until a the dead planter spawns again (or at least the timers are very similar in length). It'd be good to be able to remove that kind of C4 so your team members know it's not a problem any more. Oh, maybe have a 10% or somesuch chance that you fluff the disarm and set it off.

          2) Cutting fences. I keep on wanting this, BUT, I realise that it would cause too many problems. The maps are designed with the routes they have because if you could always go in a straight line from A to B the nature of the maps would change. Just learn where the gaps are and use them. It's already enough of a pain in the ass trying to defend most places, with the multiple routes in, we don't need custom ones being possible. Yes, I know, "it would be more realistic". So would tanks being able to plow down such fences, and C4 blowing ANYTHING in the game up, but it'd just cause too much of a headache in game balance, not to mention the field day pain-in-the-asses would have blowing up random stuff.

          3) Explosions setting off C4. I'm not entirely sure how realistic this would be. C4 itself isn't that volatile, it's the detonator that is, and that'll be pushed right inside the C4. Oh, ok, sod the realism, would it be fun ? Again it would probably unbalance things too much to allow the removal like this. Especially given you can currently drop C4 from a heli and set it off, so find some mines/C4/claymores, tell the Spec Ops in the transport heli where it is, et voila, it'll be gone soon.

          In conclusion I'll just remind you all that anything new/changed that you can do... the other guy can do it too. Always think how much fun it will be to have these new things done to you.

          -Ath

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          • dBs

            #35
            would be nice to disarm both C4 and claymores. People plant C4 at a flag and when it goes neutral they blow it, at least that way they couldnt do that. Its anoying trying to sneak up on a sniper when theyve planted a claymore at the top of a ladder (if you go up slow enough and stop soon enough you can see it without the boom). It basically requires you either blow yourself up (and they dont notice and replace) or you beat the sniper at their own game to beat them. Its a bit to much of a hastle most times =\

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