h.) Extend Flag Defense Area to twice radius to capture flag? Flag Defense
assists? (reward defense more, because being stationary and suffering
through arty and bombing sucks). Perhaps for the entire area of a base?
DEFEND: The Commander gains a point each time the squad he orders to
defend a point defends it (see h.)). This will cause commanders to consider
defense more. Each member of the squad gains an additional point for each
Flag Defense kill they get during this period (order should last say, three
minutes before the game determines whether or not it was a successful order
and determines whether or not the squad deserves additional points for
completing the order).
This is a good idea, part of the musical flags problem stems from the fact there is very little incentive to defend a flag. If an order to defend is given in the vicinity of a flag (which should usually be the case) and if the defending team actually holds the flag, then - the defense perimter should be activated. The defense perimeter is an area equivalent to the base that occupies the flag. Inside this area any team member will gain an amount of points to be determined as long as his flag is held by his team. The amount could be something like 1 pt per every minute that the flag is held by his team, in addition to flag defense kills.
The attacking team would then be required to completely eliminate all resistance inside the defense perimeter in order to be able to actually capture the flag.
As for the capture time itself, I am not sure if it should be the same, longer or shorter. Realize that if it is longer, the defense team will still be spawning in after 15 seconds and that will make attacking extremely difficult because the defense team will be constantly resisting. If the flag automatically went neutral when all resistance was eliminated in the defense perimeter, then the spawning would cease and the flag could be capped no problem.
The flag capture perimeter (attacking side) could be the same as now.
Some idea's that need refinement - but i think defense needs more incentive to garner points for the team.
Thoughts?
.
assists? (reward defense more, because being stationary and suffering
through arty and bombing sucks). Perhaps for the entire area of a base?
DEFEND: The Commander gains a point each time the squad he orders to
defend a point defends it (see h.)). This will cause commanders to consider
defense more. Each member of the squad gains an additional point for each
Flag Defense kill they get during this period (order should last say, three
minutes before the game determines whether or not it was a successful order
and determines whether or not the squad deserves additional points for
completing the order).
This is a good idea, part of the musical flags problem stems from the fact there is very little incentive to defend a flag. If an order to defend is given in the vicinity of a flag (which should usually be the case) and if the defending team actually holds the flag, then - the defense perimter should be activated. The defense perimeter is an area equivalent to the base that occupies the flag. Inside this area any team member will gain an amount of points to be determined as long as his flag is held by his team. The amount could be something like 1 pt per every minute that the flag is held by his team, in addition to flag defense kills.
The attacking team would then be required to completely eliminate all resistance inside the defense perimeter in order to be able to actually capture the flag.
As for the capture time itself, I am not sure if it should be the same, longer or shorter. Realize that if it is longer, the defense team will still be spawning in after 15 seconds and that will make attacking extremely difficult because the defense team will be constantly resisting. If the flag automatically went neutral when all resistance was eliminated in the defense perimeter, then the spawning would cease and the flag could be capped no problem.
The flag capture perimeter (attacking side) could be the same as now.
Some idea's that need refinement - but i think defense needs more incentive to garner points for the team.
Thoughts?
.
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