Best Three man Squad?

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  • JoeHova

    #1

    Best Three man Squad?

    All I can usually get to play together are two friends and me. So with that being said I was thinking of what the best three person squad would be. Obviously, medic would be in there somewhere, but what about the other two?

    Of course they'll be different for big and small maps. I was thinking for small maps it would be more of a versatile "assult" group with a medic, 1 assult, and one special ops (for taking out vehicles).

    Big maps? I couldn't think of a set-up that would be awesome. I hate sniping and I can't picture my self sitting there with two snipers as support.

    There are obviously combinations that have advantages (on big and small maps) I hadn't thought of. What's worked for you?

    Joe
  • Stripper_Clown

    #2
    One medic, one support, and the third would be whatever is required for that map or situation.

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    • Droog13

      #3
      I guess it depends on the vehicles in the map. If there arent to many on the map 3 medics or 2 medics and 1 support is always good. If you only have 1 medic dont let him be the squad leader. Have 1 Spec Ops, Engineer, or AT for vehicle maps. For an all around balanced team I guess Support (Squad Leader), Medic, and Spec Ops would be decent.

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      • BurnTheWeed

        #4
        One Medic, One Support, One Anti-Tank/Spec Ops.

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        • penguino

          #5
          ya, get a medic with the L85, support with the pkm and an anti tank. You will pwn cause the midic can snipe, support can mow down ppl and anti-tank has unlimited ammo due to the support!

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          • GatorDawg

            #6
            Well, I think different situations would call for different set-ups. But, IMHO, I would have to say that generally speaking, two medics and a support. This is the only three man set-up that would give you even a small chance at going through an entire round without a single death in your squad. I think your squad can move and shoot for the longest possible time with this set-up. Of course, it would mean just finding a good hiding spot whenever armor roles in and waiting for the armor to roll on by before sticking your heads out again.

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            • Leviathan

              #7
              Originally posted by GatorDawg
              Well, I think different situations would call for different set-ups. But, IMHO, I would have to say that generally speaking, two medics and a support. This is the only three man set-up that would give you even a small chance at going through an entire round without a single death in your squad. I think your squad can move and shoot for the longest possible time with this set-up. Of course, it would mean just finding a good hiding spot whenever armor roles in and waiting for the armor to roll on by before sticking your heads out again.
              You are going to need something to take out armor or at least hurt it bad and get it to run away. Otherwise, a tank can kill 3 infantry pretty easily.

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              • WrAth2110

                #8
                One medic (third in line), one pec ops (second in line), and one support (squad leader).

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                • straywolf

                  #9
                  Medic, Support and Assault

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                  • GatorDawg

                    #10
                    Originally posted by Leviathan
                    You are going to need something to take out armor or at least hurt it bad and get it to run away. Otherwise, a tank can kill 3 infantry pretty easily.
                    Of course, that's why I made the comment about hiding when armor is near.

                    However, the way I look at is like this:

                    With a three man squad, with one member being able to take out armor, if your squad engages the armor, the armor is still going to win a good number of times. Ergo, you can run and kill for a while, but pretty soon your entire squad is going to do the 15 second sleep. It's pretty much unavoidable. So, if you go two medics and a support and just hide from armor, leaving the armor for larger squads to take care of, your squad will likely be wiped out significantly less. Less squad obliterations = less travel times from spawn points etc. Which, usually equals a lot more globals at the end of the round.

                    There's no rule that says that your squad has to try to take out anything it spots. There are other squads on your team. If you're playing as a three man squad, then worrying about taking out armor isn't for you.

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                    • Stripper_Clown

                      #11
                      Unless you are an AT only 3 man squad, garunteed to make every driver shyte themselves.

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                      • Wranger4400

                        #12
                        I think that this has been posted before.

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                        • eggz

                          #13
                          I think that this
                          Originally posted by Wranger4400
                          I think that this has been posted before.
                          has been posted before too.

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                          • Wranger4400

                            #14
                            Yep it has.

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                            • WrAth2110

                              #15
                              Originally posted by Wranger4400
                              I think that this has been posted before.
                              So, this is new. The other one would have to be dug out of the archives.

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