More specialty points for kits?

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  • Jeffrey_Dahmer

    #1

    More specialty points for kits?

    If this is an old topic, I apologize.

    I I was playing AT last night on Songhua Stalemate, as were a few others. We were working together to take out enemy armor (of all sorts). I noticed that if, as an AT guy you help to take out a tank, you get no kill assist points.

    Given that the purpose of AT is to eliminate enemy armor, shouldn't a player recieve a kill damage assist for having done their primary job? It's not like they can point whore by dropping med kits, or ammo packs.

    This caused me to think about Assault. Like the AT guys, they recieve no extra points for doing their job, but engineer class does.

    All of this leads me to wonder if there shouldn't be a point award for each of the classes. For example, Assault should get an extra point for capturing flags, AT should get an extra point for destroying occupied vehicles, or snipers for taking out long distance targets..

    1.03 is supposed to introduce a point award for Spec Ops, but I wonder if they're going to do something for the other classes.

    Discuss.

    J.
  • 22CW Cainius

    #2
    yeah you should get some points based on how much armor you take off...

    Comment

    • penguino

      #3
      Each class should get points for the following:
      spec ops- Blow up commanders stuff
      sniper-spotting armor or enemies (enemy can only be spotted once and it takes 3 spots 2 get a point
      assault- 3 points for capping a flag 2 pts for flag cap assist
      support-give ammo
      medic- revive, health
      engineer- fix stuff
      anti tank-kills assist for dammaging vehicles and 2 points instead of 2 for blowing up a vehicle with some one in it

      Comment

      • LoneWolf1986

        #4
        If they did that it would also make it a little easier to become Master Sergeant! We all want to get there, and this would sure make the distance less to travel!

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        • SaladFork

          #5
          I disagree with a few of your suggestions. Also, the assault kit gets points if someone in your team kills an enemy while under the cover of your smoke grenade, still not enough.

          Here are the bonuses I think would be fit:

          Spec Ops - 1pt per each enemy commander asset blown up
          Sniper - 1pt bonus for getting a headshot
          Assault - 1pt for every kill streak over 3
          Support - 1pt for ever 100 pts of ammo (Like now)
          Medic - 2pts for every revive, 1pt for every 100 pts of health (Like now)
          Engineer - 1pt for every 25pts repaired (100pts now), 1pt bonus after repair points if it's a commander asset.
          Anti Tank - 1pt bonus for each kill against an opponent in any vehicle

          ~Salad

          Comment

          • LoneWolf1986

            #6
            You're right, that does sound better

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            • Jeffrey_Dahmer

              #7
              As far as the Sniper goes, I really liked the system used in Black Hawk Down/Team Sabre

              It awarded points based on difficulty of shot.

              For example, a 300m shot on a stationary target earned less points than a 300m shot on a moving target. An 800+m headshot on a moving target would be a 20 point shot.

              It would be nice if they could do something similar in this game. If you make a particularly difficult shot, you get extra points. A headshot at 20m would not count, but a headshot at 400m on a moving target would.

              J.

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              • =HzC=Heinz

                #8
                yeah, all the classes should be awarded for their respective team work roles. I like Salad's idea above. they are well thought out. :)

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