Faulty's Helicopter Gunners tips

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  • Stripper_Clown

    #31
    Not so much a gunner tip as a pilot tip: If you have a gunner and are fighting another attack helicopter for the love of video games please get a higher altitude. Nothing sucks more than sitting gunner seat and not being able to do sh*t because the pilot decides its a good idea to try and fly under the other heli and rocket its underside. Trust me when I say you will take them down much faster if you can get above them.

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    • imported_ColonelPanic

      #32
      Originally posted by Sllutmonkey69
      Also when in TV mode I don't think little X's show up on friendlys ... I think there is no way to tell. please post if you know a way.

      The X's don't always seem to show up on friendlies in TV mode. I think it must be a bug.

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      • Forest

        #33
        I just did some testing on a local server and found out something interesting.

        Whenever I was a chopper gunner and fired a tv missle on an online server, I had to hold the mouse and move it towards a target to hit it. However on a local server I had to click it to get the [ + ] to show up and move the missle. I have no idea why this is different but it certainly is strange.

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        • The Source

          #34
          Nah, I get the [+] online most of the time (80%)...sometimes it just fires on the first click, but most often I get the [+] first to tell me where I'm aiming, on the first click.
          Also, I noticed that I didn't have to be in TV mode until the Hellfire reloaded...I switched to guns and when I came back, the TVGuided was loaded.

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          • .Rosco.

            #35
            Originally posted by hipthewonderchuck
            I'm sure this is a moot point but just to add.....
            When in a Blackhawk Door gunner position be sure to keep those chaingun barrels rolling in a hot LZ! It takes a few seconds to get the barrels spinng fast enough to fire so keep them spinning by periodically tapping the fire button when the revolutions start to drop. This way when that sneaky bugger pops into view you are ready to rock and roll with little to no warmup time!

            -a message from your friendly neighborhood medic
            It doesn't help to keep the barrels spinnin. I tested it several times and even if ya keep them spinnin it takes the same amount of time to start firing as when the barrels aren't moving.

            It should work but it doesn't.

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            • WeeeOooO

              #36
              Actually, yea it does help to keep the gun spinning, you just have to keep it spinning at the closest possible speed.. which is kind of hard to do, you just have to keep clicking once its about to fire

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              • JaketheMedic

                #37
                Good info

                Comment

                • gunner.b0b

                  #38
                  Originally posted by Stripper_Clown
                  Not so much a gunner tip as a pilot tip: If you have a gunner and are fighting another attack helicopter for the love of video games please get a higher altitude. Nothing sucks more than sitting gunner seat and not being able to do sh*t because the pilot decides its a good idea to try and fly under the other heli and rocket its underside. Trust me when I say you will take them down much faster if you can get above them.

                  yeh i love playing as a gunner, but this to gets me when you get s00pa 1337 pilots who can fly good but havent got a clue what it means to be in the gunner posistion. Usually they either, fly low showing off with their 1337 low level speed flying rendering both my weapons useless. Or they fly with nose up too high so all i get in TV view is a nice shot at the sky :S

                  However when you get a good pilot who is aware of how to fly AND attack/defend correctly then you can clean up that armour bigtime.

                  So Pilots remember.. as far as what ive sussed, what you see in your target view, ie the green cross, if you keep that just below the green horizontal line your gunner has perfect view to use TV. Also pilots, TRY TO KEEP IT STEADY! it only takes a split second to fire off the TV and for it to hit its target, youll make the gunners job so much easier if you can keep your cool. I know it seems like eons but the steadier you hold it, the less time itll take then you can be off again.

                  As for movement of the TV in flight hrm jury is out on that one, you get so little movement in such a short space of time, i wonder if trying to move it is a waste of time? Just aim better

                  The TV view is great for sussing enemies early in the chopper, i usually use it (with flag/base markers switched on) when im approaching a base usually some way off, if there is armour i will attempt to take it out, if not i immediatly switch back to gunner mode to clean up the infantry mess.

                  If a chopper vs chopper fight occurs then both parties skills are really tested. I would say the best tactic is to gain higher airspace than your opponant that way you can easily get out of the way of those pesky stingers bothering you while your having a good air scrap.
                  If the fight rages on in mid air, pilots dont be too quick to run back for repairs, i have killed many a enemy chopper crew by my pilot quite amazingly dodging the battle and sneekily following the enemy copter back to their repair point, wait till it lands/hovers for repair .. then TV em BOOOOM goner.

                  BTW just as an after thought.. has anyone tried to let off a TV in jet/heli while your pilot is trying to dodge AA/stingers other TV's?
                  Just wondering if anyone had had experience with the attacking missiles been thrown off by the heat source of you letting the TV go?

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                  • imported_xRandoMx

                    #39
                    Altitude is always preferable in attack copter vs. attack copter, just so you can end it in 2 seconds with a tv missile hit.

                    OMG, I love when I've got somebody in the front seat I can depend on for that. If I don't, I usually don't bother with enemy attack copters unless they're smoking. All we do is dance around each other wasting time with guns and rockets when we could be beating the crap out of each others ground armor and infantry. :-)

                    Transport copters, on the other hand, are like buckets of chum to my shark.

                    Comment

                    • Pedro

                      #40
                      Originally posted by hipthewonderchuck
                      I'm sure this is a moot point but just to add.....
                      When in a Blackhawk Door gunner position be sure to keep those chaingun barrels rolling in a hot LZ! It takes a few seconds to get the barrels spinng fast enough to fire so keep them spinning by periodically tapping the fire button when the revolutions start to drop. This way when that sneaky bugger pops into view you are ready to rock and roll with little to no warmup time!

                      -a message from your friendly neighborhood medic
                      it doesnt matter if the barrels are rolling or not, you still have the same delay there... call it a bug if you want, but thats how it is... try it out yourself...

                      Originally posted by xRandoMx
                      Important TV Missile kills:

                      The jet that just flew by you(yes, you can tv missile them, especially when they're cruising around nice and slow, picking off copters).
                      whatever man...

                      Comment

                      • coldmist
                        Member
                        • Apr 2005
                        • 183

                        #41
                        When in the gunner seat, and the pilot is hovering over a flag, I switch to F10 view (from behind and above). If I see an enemy spawn, I just hit the fire button and move it over to him (using the shell bursts on the ground to target as I swing the gun).

                        This way, the view is constant so you can see several people spawn in different spots, and you have a huge view of the area around you.

                        Comment

                        • Jeebus007

                          #42
                          Originally posted by coldmist
                          When in the gunner seat, and the pilot is hovering over a flag, I switch to F10 view (from behind and above). If I see an enemy spawn, I just hit the fire button and move it over to him (using the shell bursts on the ground to target as I swing the gun).

                          This way, the view is constant so you can see several people spawn in different spots, and you have a huge view of the area around you.
                          damn i never i thought of that one. thanks!

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