I'm actually speaking with an employee at EA right now

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  • Forest

    #76
    Originally posted by Drexl
    Can you tell your friend that I don't think using the engineer wrench while in a helicopter is working properly. If I'm sitting in a blackhawk, (or any transport heli), not as a pilot or gunner and I try and use the wrench on the heli it seems really flakey. It will make the clicking noise and you can see the wrench being used but the heli isn't repairing. Doesn't matter if you're looking at a piece of the heli or just staring out at the horizon.

    Sometimes it will repair a little and then stop and sometimes it starts but most of the time it doesn't work for me. Anyone else getting this? Should be easy to reproduce.
    Yeah I get that. Sometimes you click on the helocopter and 2 circles don't appear and the wrench doesn't move but it says you are repairing.
    There is only one thing they can do....make 'em repair it on the ground outside the helicopter.

    Comment

    • NoSoup4You

      #77
      Originally posted by JensenB9
      I was in a server and ended up having a good run with this guy with an EARS clan tag.

      Which apparently stands for electronic arts redwood shores.

      Well we swapped AIM screen names and i'm speaking with him now. He has been doing QA since April on the game and they are still testing it now. I've given him every bug I can think of and he had no idea about some of them. He seemed very interested, and he is going to look into the ones I gave him tomorrow. Unfortunately he's "not allowed' to give me any info about the upcoming patch or what DICE is working on.

      Anyway hit me up with your bugs so I can give him a list that he can take with him to work tomorrow.

      LOL this is the best joke, EVER. Everyone knows that EA doesn't have employees! Especially ones that talk to the outside public!

      Comment

      • S_t_a_l_i_n

        #78
        Hello, I am from EARS, and everything i say is true

        ^^That is not a lie

        ^^But that's a lie

        Comment

        • Zamazed

          #79
          Mapping the keyboard keys is bugged. I like to use my right MB to move "forward" and my keyboard "z" key to backup <carry-over from Quake days> but each time I select the "z" key my rightMB selection for "forward" disappears, and vice-versa when I select "right MB" for move forward the darn "z" key disappears from move backward... Jeeeeeeeez. Does anyone have a workaround for this??? Thanks in advance and sorry if this has been hammered before. Newbie here and I'm quite lost.. LOL!

          Comment

          • PFC_Kiriakis

            #80
            What was his game nickname so I can look up his stats and see how long he played.

            Comment

            • jdogg88-Fed

              #81
              I WANT THE MAP EDITOR NOW

              oh the hit detection BUNNY HOPPING makes game look like a bunny farm

              Comment

              • jdogg88-Fed

                #82
                Originally posted by sharpshooter2k3
                Battlefield 2 Change list

                • Allow players to have the option of a nickname in the Login and Option windows.
                • Make all the controls customizable and do not block changes from being made because of in use files (just blank out the erased key)
                • Show all key options because many times it states that a key is in use because it is attached to another function. (I found that in the .cfg file for controls that the helicopter uses Left Shift for sprint. This makes no sense and you can’t change this option in game)
                • Many optimizations must be done to both accuracy in guns and guided missiles. 3-4 shots should kill somebody no doubt. Battlefield has almost always required you to clean your clip at close range to kill somebody. I know they can improve this and they should do it for the sake of the people that take the time to aim in a battle instead of spraying.
                • Ground anti-air such as stingers and the igila should have the option on heat seeking missiles and dumb unguided missiles.
                • On gulf of oman when US air forces come and camp they can head towards the natural gas and not get hit.(My suggestion would to put it in the far left so that US planes cant lock on to taking off planes but only bomb them.)
                • Helicopters do little to no splash damage. This makes it extremely difficult for Helicopter pilots to kill anything because they need to shoot off their entire clip to kill one person and that would be easily killed if splash damage were increased.( I mean c’mon give the Helicopter pilots a fighting chance)
                • Helicopters shouldn’t drop like stones from the sky if they tilt forward. (My suggestion is that when at low torque a Helicopter should be able to tilt forward and then if he wants to move he can increase his torque. I’m only saying this because it’s freakin ridiculous)
                • Helicopters should be able to circle for a period of time (This can be done by having the helicopter lose some positioning while it’s in a circular path. This would slowing force the nose of the Helicopter away from its intended path of fire and therefore stop camping)
                • The 3d map needs to a little more like BFV in the way that you can see your teammates from a good distance away. Often people will be coming at me while I’m defending a base and I will not be able to tell if they are friendly until it’s too late. We need the intensity not to fade in and out to be bright once they are in our area.
                • APC vehicles should have 2 missiles available (After firing the first there should be a fast reload time in which the 2nd gets ready. After firing both then the now long reload time should begin)
                • Plane missile HUD’s as of now are useless. They need to be optimized so that when shooting your bullets they end up where your HUD crosshair is pointing. This is most evident when you are dog fighting and are shooting directly at the person and the bullet isn’t perfectly centered with your crosshair. Also it would be nice to be able to just have the single crosshair as an option instead of the now cluttered HUD. This would be awesome for the old BF42 players that had to use these screens to bomb and dogfight.
                •Also for all the BFV helicopter pilots we need the old crosshairs because that’s what we used to aim with and we are very used to it. Again this should just be an option and not a requirement.
                • 1280x1024 support!!! for lcd’s
                • Blood should be an option.
                • Choppers lack proficient gravity engine. Fly upside down and slowly go down!!!!
                • Reduce spread on auto firing at close range (burst attacks though prolonged firing should insure more spread). Long range seems about right.
                • menu in game lags horrible, every time you click on eg "options", "SP", "MP" or sort internet games after ping it lags for 1-2sek
                • You die too easily when there's a vehicle moving, I was trying to hop in a helicopter, pilot just moved it a bit and he Team killed me. Also I cannot be on vehicles.
                • Team Colors, I always expect America to be blue. America should be blue. Mec and China should be Red.
                • I miss the ammo and health crates wish you would bring them back. Hate running around the map looking for a way to heal. It was a better system on Vietnam. (This is an easy solution put ammo and health crates at bases but allow the commander to drop supplies where tanks and infantry need it when they are in the middle of the map)
                • Fix the flight controls, and you'll have something I can play for the NEXT 3 years!
                • Add a player search filter (We have accounts now it should make it easy to track what server were in)
                • Shadows and light maps need to be smoothed out. (How did they get so boxy?)
                • Swim under water (for Christ sakes they gave us pools. And we have stamina now so we can lose oxygen if we go under)
                • Seems to be a sec of lag between reloading of main weapons in tanks and apc’s
                • Artillery TKs shouldn’t be punishable. Your teammates get plenty of warning about an incoming artillery strike, and if the commander really is doing them in stupid locations they can vote a mutiny.
                • Support class machine gun needs accuracy improving when prone and also in general the damage per bullet needs increasing. I have been prone and unloaded into groups of enemies, and not one of them died. This isn’t my bad aim. The gun just seems weak.
                • The Air aspect of the game feels like the weakest part. The map is too small for high speed jet fighters. By the time you’ve seen something to bomb you've zoomed over the map and are now out of bounds. The area is just too cramped for jet fighters.
                • With a chopper, for kill an infantry you need to shoot too many rockets. 1 rocket should hurt somebody so bad they have 1 bar left. And if you get it close instant death.
                • The map button “M” does not display teammate’s positions before spawning for the first time. The enter button does not show any teammate positions and makes it difficult to choose where to spawn since you have no idea where anybody is unless you look at the map with “M” button.
                • the radar dish who is turning on the ship has no collision, can stand at it, and when it turns, it goes through me
                • can u add some medical posts on the ship and on the map, or how do u see the place, where u can aid yourself, cause on the ship I see red crosses with arrows, but don't find it
                • When falling into the water, can u add some ladders to the ship to climb up?
                • Rate of fire for guns in each class should have the same options for each army. USMC Guns - The burst shots seem unfair to the automatic guns of the enemy. I think more variety in gun-shot for the USMC would be nice.
                • Tk sensitivity. If a car, truck, tank etc even REMOTELY touches a player, it will tk them. It just seems too sensitive when clipping someone. Now I know vehicles should harm/kill someone, but check out the sensitivity when a vehicle LIGHTLY taps someone, it kills them. I saw many people accidentally tkng from this alone.
                • Flying - Something from 1942 is missing here. We had master pilots and not so good pilots in 42, but the flying in BF2 seems very Vietnamish. I think a lot of us joystick users miss the "feel" of 1942 flying.
                • Map Clutter - There seems to be way too many items being shown on the map at once. It is very hard (even if I zoom in or out); to see what exactly is going on. I think an option to allow the players to choose what appears on the mini-map may alleviate this.
                • Issuing Radio Commands - I miss F2 F1, F5 F5 etc. I am not hip with the wheel choosing. It seems to pull players away from the fighting to choose what they want to do, where before we could double tap keys without looking.
                • ASCII Names - It seems us clan guys can't use ASCII code in our names. I.E. ¦ .
                • BUG: Sometimes the pack runs out at 4 packs instead of 5 and the detonator appears. When you try to detonate the C4 you've laid, the extra pack of C4 suddenly appears, is thrown at your feet and then the lot detonates thus causing a Team Kill.
                • When driving a vehicle and you jump out, sometimes it can roll over you with even the smallest amount of velocity killing you
                • Also what’s with the Boat coming to a practical dead stop when changing positions? Shouldn’t it keep moving for some time after?? I know my real boat does!
                • Commander should be able to call off attacks or just about anything that has a time limit( You already have a load time but to make this function work properly you should also have a drain time in which the commander can see how far into his attack or scan he is. Also if he cancels it before the draining is done he should have that amount taken off his loading time)
                • Points should be awarded for taking out enemy artillery, UAV, and Satellite
                • Anti-tanker should have shoulder-carried Stinger as optional weapon. That way you can choose to be anti-tank or anti-aircraft. Other kits have different PRIMARY weapons for their "special", so should AT
                • PLEASE add a "Favorites" button to the server screen
                • PLEASE add a "Buddy" list as was seen in BF42. Blue is team, gold is commander, green is squad; red is enemy... perhaps orange for buddies?
                • What happened to the lat/lon grid on the map? Teammate was trying to tell me where he was on the map, and had to try to tell me what buildings he was near. Real maps have grids on them for a reason... Please bring them back!
                • BUG: When killing somebody by blowing them up near a vehicle it will show that you used that vehicle to kill them when you weren’t.
                • Vehicles can’t go up hills (you still haven’t fixed this since BF42. How many times can we say this military vehicles have very powerful engines and a hill isn’t going to stop them)
                • The tanks main gun needs to be stronger tanks should be able to take out lav with one shot kill from the back(from the side it should stop them cold and put them on fire.
                • BUG: when shot by a vehicle while in another vehicles and a large amount of damage is done to you your damage automatically drains its health and you are killed for no reason. (This is because it goes on fire. EA should explain why it would go on fire before it’s destroyed)
                • Jeeps ect. Perfect wish I could do donuts on the spot though bit more sideways action in them would be great
                • Helicopter auto-hover is a wee bit overdone.


                Squads vs. Team Balancing

                Got a serious request here, don't know how far it will get but whatever.

                The auto-team balancing in every game can be a pain, especially if you get balanced. However, because of the squad system in BF2 I think it can be particularly problematic. I was playing tonight, leading a squad, and 2 of my 5 man squad were balanced in a short time. This was pretty awkward, as we were running Skype at the same time for comms.

                What I'd like to see is squad members getting preference over non-squadded players to stay on their team. That way, if you're in a squad, you'd be less likely to be balanced onto the other team.

                If there aren't enough non-squadded players, then the game should pull people out of squads - I have no qualms with this, it’s unavoidable.

                Don't know if any devs will see this. However, it's a sensible suggestion that would be relatively easy to implement, and I'm sure that clan members who want to play in clan squads will approve of it also.
                By Asura Uk

                These are some of my changes and a lot of the community’s suggestions everyone that posted I agree with and it would make the game a lot better.

                Also please pass along this link to him because this also has a lot of great info on bugs and fixs:

                http://www.forumplanet.com/planetbat...19&tid=1680686
                wow what a list man post that here

                Comment

                • Zucko

                  #83
                  A "Reset Stats" button on the Manage section of the login screen would be appreciated
                  to reset our stats without having to delete our gamespy account and re-create it ...

                  Even if lots of people don't wanna do this, just make the option available ... Thanks !

                  Comment

                  • (BG)Patton
                    Member
                    • Jun 2007
                    • 829

                    #84
                    how about adding the apache attack heli in a patch, not the expansion, also add some maps like 42 (phillipines, coral sea, caen)

                    *bug* when i hit the refresh or update server button, the sevvers dissaper never to return without reentering the game

                    Comment

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