Server requires Unmodified Content??

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  • UK.D-Hirogen

    #61
    Originally posted by SithL0rd
    Ok here is how I finally fixed my problem.

    After just random discconects because of the modified content I noticed a pattern. The times I was getting disconnected was when I was attempting to connect to certain maps.



    Following this threads advice I ran the md5 checks an sure enuff the maps I was getting disconnected from were the ones that failed.

    So I uninstalled then reinstalled, ran the patch an ran the md5 check. Now different maps were corrupt. Looked at the patchlog.txt in My Documents/BF2/dmp an the same files that failed the md5 failed to patch.

    This time I deleted the corrupt files then copied the bf2 dir to another drive. Then uninstalled an reinstalled AGAIN. patched checked the log saw a couple of failed files ran the md5 an they matched with the patchlog. Luckily they were different files than last time. I copied over the files from my backup. Reran the patch an all files were then fully patched. Ran the md5 again an the only thing that failed was Objects_client.zip. BUT the patch did patch it.

    Finally! I have now played several days with no problems and I've tried every map. Hopefully this will help out some folks. Yeah its a PITA but it works. I've also made a copy of the working BF2 dir so when the next patch hits I shouldnt have any problems.
    Thanks for the update m8 i will give this a go since ive tried everything else. I hate to spoil a good test before ive tried it but maybe you got lucky. Of all the times ive installed and patched ive only ever seen Objects_client update once. Though i am curious how your able to play when that file failed the .md5 check .... The last, most successfull attempt i had everything showing fine except 1 map and Fonts.zip, joined a map that had patched and passed .md5 and still got the error.

    I'll post back here when ive tried this, glad you got your game sorted m8 and cheers for the post.

    Comment

    • GreatWhiteShark

      #62
      That's ace news Sith you did a good job on your fix m8.

      I know someone that could do with looking at this thread, i'll pass on your good news.

      sharky

      Comment

      • UK.D-Hirogen

        #63
        One or two things m8:

        You say you patched, checked log etc..... That means you get no 'Patch Failed' error's at all and didnt run it from the command prompt during the process you went through?

        Ive found that the command line patch, and the .exe patch can produce different errors and say different things are correct. I patched by command line first and got two errors, Kubra dam and Object_client.zip. Same errors show on md5 check. Then i ran the .exe patch and another md5 check, this time Kubra dam passed but Strike at karkand failed.

        I will test this tomorow and use the .exe patch as the correct guideline, but sometimes i have to keep running from command to get the .exe to take

        Comment

        • imported_SithL0rd

          #64
          I always used the .exe patch. Cause it creates that patchlog.txt so I could go back an look an see what screwed up.

          When it finally did work for all maps the patchlog.txt showed no patch failed errors at all.

          Object_client.zip seemed to always fail the patch then finally I got it to show up as File Patched. But it still failed the md5 check but all the other files passed that an the game plays fine. So I dunno what the deal is with that one file.

          Comment

          • LOGAN

            #65
            what are the odds of EA addressing this problem? sounds like many are experiencing it.

            Comment

            • [nRs]Dickmonster

              #66
              please help

              please help, i have tried everything

              what the **** should i do

              please

              Comment

              • UK.D-Hirogen

                #67
                Originally posted by SithL0rd
                I always used the .exe patch. Cause it creates that patchlog.txt so I could go back an look an see what screwed up.

                When it finally did work for all maps the patchlog.txt showed no patch failed errors at all.

                Object_client.zip seemed to always fail the patch then finally I got it to show up as File Patched. But it still failed the md5 check but all the other files passed that an the game plays fine. So I dunno what the deal is with that one file.
                The command line method gives the same details m8 except you get to watch the files fail one by one.

                Sorry to be a pain m8 but its important if im gonna get this to work: You never had patching failed from the .exe? And if you did, did u keep running it until it passed or copy the directory to keep the files that were working? And then did you re-install?

                Comment

                • imported_SithL0rd

                  #68
                  Oh I see what your saying now. No I never had the message Patching Failed. It always said sucessfull but then I'd find errors in the patchlog. *boggle*

                  Comment

                  • GreatWhiteShark

                    #69
                    Hi Sithlord and Hirogen. (sorry to but in)
                    In my past experiences "zip" files proved to be hit and miss when down loading and then unzipping.
                    I now try to steer clear of them when poss. I know and you do also know (i guess), the pros and cons of zip files, but it looks like Zip has reared a bug in the unzipping of the hotfix 1.02 patch i'll add the intel you two have discoverd to my post.

                    Good job dudes.

                    Comment

                    • UK.D-Hirogen

                      #70
                      Originally posted by SithL0rd
                      Oh I see what your saying now. No I never had the message Patching Failed. It always said sucessfull but then I'd find errors in the patchlog. *boggle*
                      I think your prob is different, you were getting kicked because your files werent updated. Ive just done your method and it works sweet, except you have to be able to update Obejcts_client.zip in the first place.

                      I had done an installation and it failed a couple of times so i copied the folder and re-installed as you said. The new installation + patch only failed on one movie file so i copied this over and ran the patch. For some reason when i ran the md5 it passed the movie file but picked up an error in Fonts_client. This isnt new to me, ive seen it when ive supposedly patched all files properly through command then ran the .exe over it somehow it messes with the fonts file. Anyway i chose to ignore it and went to play (Since both the command line + the patch.log gave a clean sheet for everything including Fonts_client), i got through two maps then got kicked with the old 'Unmodified Content'. So i ran the md5 checks again and this time every single file was sweet ... so why kick me? And how comes all of a sudden Fonts_client now passes the checksum?

                      EDIT: Not a punkbuster problem, pb updated in-game no probs at all.

                      My game is fully patched to 1.02 reading green lights across the md5 checksum's, i'll do some more testing tomorow but i dont think this problem is gonna go away

                      One thing i'll add though, i never used to be able to update Object_client at all. For those with the same probs you need a clean installation and run the 1.00 md5 check, if it passes then it can be updated, otherwise your wasting your time. Keep updating a passed 1.00 version and sooner or later it will take. Today i got it to update 3 times in a row :hmm: whereas a day or two ago it simply wouldnt have it.

                      Comment

                      • alucard971

                        #71
                        I had the same problem with my AMD64 computer... I fixed it recently. I looked at the MD5 hash check and the log online and there was like 29 -32 errors. How I fixed it is I installed the game on my AMD XP 2400+. I played it without the patch and everything worked. So I took a chance and patched it with the Patch File from 3d Gamers. Everything worked on that. So I transferred the files over my wireless network into my original folder, did the hash check again, and I only got errors for RendDsx2.dll and all those small spd files ( or whatever they are) in the base directory. Played it online with my AMD 64 3400+. It loaded up all the online levels, but there were graphical errors. Like the Helos looked like mardi gras. I tried to play it today and now it crashes mid-load. Somewhere between collisions and geometries. Im going to try to reinstall on my AMD XP and see if I can get it to work.

                        Its not just BF2 Ive had problems installing... Ive tried installing Splinter Cell Chaos Theory, World of Warcraft and Act of War (which doesnt work PERIOD). They all had the same type errors. I think there is something screwy with my Processor or memory.


                        Specs:
                        Soyo K8USA Dragon BLACK LABEL
                        AMD Athlon 64 3400+
                        Corsair TWINX1024-3200LLPRO 1Gig paired memory
                        X connect Ultra 500 Watt Power Supply
                        Barracuda 7200.8 SATA NCQ 300Gig Hard Drive
                        ATI Radeon 256 MB X800 XT PE AGP
                        Sony Dual Layer DVD-RW DRU-710A
                        Toshiba DVD/CD-RW SD-R1612
                        Chenbro Gaming Bomb II aluminum case

                        Comment

                        • UK.D-Hirogen

                          #72
                          **Update**

                          When i said everythings green across the board on md5 i was ignoring 1 file. The reason i ignored this error is because punkbuster has been updated since the patch so it stood to reason it would fail the md5 check. The 1 error i get is "pb\pbcl.dll - Failed checksum" and thinking about this now, ive seen it before, and thought the same back then.
                          But i remember asking my Bro to run an md5 check on his patched, working 1.02 game and he said he got no errors ..... Can anyone confirm this, maybe the Great White shark or Sithlord would be kind enough to run another md5 check on their game, or anyone else? - I use the md5 tools here http://bf2.fun-o-matic.org/index.php/ClientMD5 to check mine, pls post what you use incase its different, this also could be an issue.

                          pbcl.dll makes me think of "Punk Buster Client", now if this fails the checksum then this could be the core of my problems (Since the punt for 'Unmodified Content' comes directly after verifying client data), and other peoples too if they manage to get their game fully patched and still have problems.

                          My punkbuster updated in-game to the latest version, i havent touched my PB directory or done any manual updates etc ...

                          Comment

                          • imported_SithL0rd

                            #73
                            yeah my PB failed the md5 check, an I let it update ingame as well. Hasnt caused me any problems tho.

                            Thats really weird how all the files check but you still get kicked. I'd say find out the map you got kicked on an see if its just that map or random.

                            Comment

                            • UK.D-Hirogen

                              #74
                              Originally posted by SithL0rd
                              yeah my PB failed the md5 check, an I let it update ingame as well. Hasnt caused me any problems tho.

                              Thats really weird how all the files check but you still get kicked. I'd say find out the map you got kicked on an see if its just that map or random.
                              Dam i thought you were gonna say no md5 errors

                              Ive found its not related to maps, i joined on Oilfields play'd a bit, came out to change my controls, went back in and got the 'Unmodified Content' error. By this time tho PB would have updated and that .dll now fails the checksum, thats why i thought id found the prob :hmm:

                              EDIT: Also m8 have you run a check recently and does the same file as mine fail? Yours could have been updated properly since?

                              Comment

                              • GreatWhiteShark

                                #75
                                I just got back to this post m8, just DL ran MD5 for the first time and yep no errors, all green lights.

                                Then again i have no problems unlike you.

                                Anything else, that you think of, that I can help wtih m8?

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