Screenshots of 1.4 Beta2 Smoke nades plz.

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  • Raidyr

    #16
    Who is going to use it though?

    The majority of players who play assault will stick to the tried-and-true Voss/Rockets/Defib.

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    • [MIA]DirtGhost

      #17
      Nice to see 1.4 is catching up with the CF2142 mod. Next I want to see jets like the CF2142 mod. May be EA will put real stuff in next patch !

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      • Erhardt

        #18
        Originally posted by raidyr
        Who is going to use it though?

        The majority of players who play assault will stick to the tried-and-true Voss/Rockets/Defib.
        I dunno. I can see slotting the smoke grenades for Titan work (attacking or defending) now that they put out more smoke than your average cigar.

        On the battlefield, maybe not so much unless there's somebody else in the squad running assault, then you can have one with the smokes, and one with the rockets so long as they don't argue over who's going to get the kill power over who's going to get the cover power (which is great teamwork-wise, but doesn't confer any points for it's use).

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        • FPS[SONIC]
          Member
          • Oct 2006
          • 2106

          #19
          This is why we need to be able to equip three items. Why should an addition to my weapon (like Herzog or PKs) keep me from hanging some smokes on my belt with my defib? :shock:

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          • Bladeeagle
            Senior Member
            • Jul 2007
            • 639

            #20
            Originally posted by sonicpixel
            This is why we need to be able to equip three items. Why should an addition to my weapon (like Herzog or PKs) keep me from hanging some smokes on my belt with my defib? :shock:
            overpowered. Need I say, voss, pk, defib, herzog?
            lambert, apm, cloak, AND RDX?
            clark, pds, sentry, emp?

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            • Dtneter
              Member
              • Jul 2007
              • 1158

              #21
              it shud actually be so that for example the standard *** rifles shud be able to have both pk and herzog thing and maybe the bauer with pk and voss with shotgun :P

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              • ebevan_91
                Member
                • Aug 2007
                • 649

                #22
                OK now can somebody post a screenshot of the 2 gunships being on the titan since they spawn 2 now?

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                • Diamond621

                  #23
                  Originally posted by raidyr
                  Who is going to use it though?

                  The majority of players who play assault will stick to the tried-and-true Voss/Rockets/Defib.
                  No offense to you personally (I'm using you more as an example in this case), but I am always astounded by the common assumption by a majority of players that kits cannot change during a round, and that one must always be confined to a single weapon and configuration.

                  Here's an idea...adapt to the situation! If I'm playing Assault in the open field on a Titan map, my loadout might be Baur / Herzog / Defib with light armour. Then, at my earliest convenience when I go attack the Titan, expect me to be saddling up with Voss / PK / Post-1.4 Smokes and heavy armour. Each loadout above excels in the situation for which it will be used, so that's the one I go with.

                  Really, you don't need to confine yourself to one loadout the entire round, you can change as the situation that you're needed in does. It's a good idea to not limit yourself or your weaponry choices, but to let the battlefield conditions dictate what you go into the fight with.

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                  • Erhardt

                    #24
                    Originally posted by rbevan59
                    OK now can somebody post a screenshot of the 2 gunships being on the titan since they spawn 2 now?
                    I don't think it works like that. People who are playing with the new 1.4 say it works like the transports do... in other words:

                    1st Gunship is ready to go, guy gets in and takes off. Few seconds later, gunship 2 spawns, and another guy gets in and takes off. No more gunships spawn until either the 1st or 2nd one or both are destroyed (with, presumably, the usual time-of-death-to-respawn wait).

                    So, yeah, I don't think you'll get a screenshot showing 2 gunships crammed onto the Titan flight deck unless the players actually park them there manually.

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                    • D72.R0CKZ0

                      #25
                      finally i get to use the smokes since i havent unlocked anytbing on the baur side

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                      • Fingulfin
                        Member
                        • Jun 2007
                        • 1433

                        #26
                        When I titan attack, I bring along the Radar Smokey. It seems that attacking friendlies are too stupid to put up a PDS, and I prefer to play medic over support when I attack, so I need some awareness. If you throw it right, you can fill up the entire cargo bay/corridor with smoke. When I defend, normal smokeys win though. Awareness isn't as much of an issue, and the 50 support guys defending with me probably have an IDS up. Plus, if you have a support crate you can keep a corridor fogged up indefinitely :p

                        As for the Two Gunships... Not QUITE like the air transports. Almost, but not quite. Pretty much, first one takes off, and around 1/2 the time it takes for it to respawn (assuming it dies immediatly) the second spawns. Not like the air transport where it is instantaneous

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                        • Salad Snake
                          Member
                          • Nov 2006
                          • 764

                          #27
                          Originally posted by raidyr
                          Who is going to use it though?

                          The majority of players who play assault will stick to the tried-and-true Voss/Rockets/Defib.
                          There will always be eccentrics that load out with different stuff.

                          Don't you yourself not use IDS as support?

                          Originally posted by Dirtghost
                          Next I want to see jets like the CF2142!
                          No, please, no. :shakehead:

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                          • PeteDude

                            #28
                            Maybe they could make the smoke grenades so you don't have to use a spot to equip them.

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                            • Micster
                              Member
                              • Jul 2007
                              • 2474

                              #29
                              Originally posted by PeteDude
                              Maybe they could make the smoke grenades so you don't have to use a spot to equip them.
                              People would Spam smoke nades all the time like that I guess.

                              Really liking the Smoke now, if they can't see me, they can't kill me. Probably.

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                              • danutz1183

                                #30
                                Originally posted by Micster
                                People would Spam smoke nades all the time like that I guess.

                                Really liking the Smoke now, if they can't see me, they can't kill me. Probably.
                                yeah untill they throw a nade into your smoke and ya die.:yay::yay::yay::dead::yay::yay::yay:

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