I finally got my Aircraft Combat Medal today (8000 kills, 100 hours), and now I'm trying for the Armor Combat Medal. But I'm finding after flying gunship, anything on the ground is painfully dull and slow.
With the gunship, there is nothing you can't counter (TV missile/rockets take out every single other unit in the game; on the ground, it's quite difficult countering a good gunship pilot that just keeps TVing you from right outside of viewing distance, and have fun avoiding rammers and jihadders and all kinds of nasty tactics).
With the gunship, you can get to any point on the map within seconds; travel time is painful on the ground, even with an FAV (which doesn't even count in the scenario I'm examing).
With the gunship, you have only the enemy gunship and the occasional SAAW to actually watch out for. You have 100x more space than a ground troop, and you can choose whether you want to be exposed to danger or not.
Anyways, all that aside, I'm trying to find interesting things to do with the tanks and walkers and APCs. There isn't anything particularly interesting in them as far as I can tell. With the gunship at least, soloing is an interesting skill that you don't really run into by default. With the tank, no matter how skilled you are, there is one basic attack: aim and shoot. With the walker... basically a glorified infantry. Is there anything with the ground armor that comes even close to providing the kind of rush that flying gives? Any interesting things to do with armor?
With the gunship, there is nothing you can't counter (TV missile/rockets take out every single other unit in the game; on the ground, it's quite difficult countering a good gunship pilot that just keeps TVing you from right outside of viewing distance, and have fun avoiding rammers and jihadders and all kinds of nasty tactics).
With the gunship, you can get to any point on the map within seconds; travel time is painful on the ground, even with an FAV (which doesn't even count in the scenario I'm examing).
With the gunship, you have only the enemy gunship and the occasional SAAW to actually watch out for. You have 100x more space than a ground troop, and you can choose whether you want to be exposed to danger or not.
Anyways, all that aside, I'm trying to find interesting things to do with the tanks and walkers and APCs. There isn't anything particularly interesting in them as far as I can tell. With the gunship at least, soloing is an interesting skill that you don't really run into by default. With the tank, no matter how skilled you are, there is one basic attack: aim and shoot. With the walker... basically a glorified infantry. Is there anything with the ground armor that comes even close to providing the kind of rush that flying gives? Any interesting things to do with armor?
) You ideally shouldn't even be capping flags directly, especially in a tank, but coving the infantry. So even though you won't rack up the kill count of a good gunship romp, the armor job is very satisfying when you have a little bit of decent support/teamwork with some infantry.
Comment